In a recent Reddit AMA, Valve Corporation President Gabe Newell hinted that the developer may be working on new games set in the Half-Life universe.
When asked if Valve is currently working on “any fully-fledged single player games,” Newell responded with a simple, “Yes.” Similarly, responding to the question of whether there is “[a]ny chance of a new IP” taking place within that Half-Life/Portal setting, the answer was, again, “Yep.”
While one potential take-away from these comments is the long-awaited confirmation of Half-Life 3, Newell would not be drawn on the possibility, shrugging off the suggestion with, “The number 3 must not be said.” Furthermore, an unconfirmed report recently emerged, suggesting that, despite several attempts, Half-Life 3 has never progressed to full development and is unlikely to ever be released.
This project, however, may be in development for VR platforms, as Newell confirmed that future VR projects are in the works at Valve and their creation is helping to inform the design of the ‘knuckle’ motion controllers that will be released for the Vive.
Other comments made by Newell suggest that whatever Valve is working on will be tailor-made to fit particular platforms and trends:
“Products,” he wrote, “are usually the result of an intersection of technology that we think has traction, a group of people who want to work on that, and one of the game properties that feels like a natural playground for that set of technology and design challenges.” He used the examples of Team Fortress and Left 4 Dead as a means of describing the company’s first forays into the multiplayer space.
Finally, any future games from Valve will be developed on the Source 2 engine, the company’s bespoke platform that was released as a replacement for the ageing Source engine (which powered Counter-Strike: Source, Left 4 Dead, and Half-Life 2, among other titles) back in 2015.
Valve’s most recent release is The Lab, a VR game set in the Half-Life/Portal universe, while its last wholly single-player game was Portal 2, back in 2011.