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Gears 5 Features “Reimagined,” Modernised Gunplay

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Gears 5

Following a blockbuster showing during Microsoft’s E3 conference, more details have emerged about how Gears 5 is different from its predecessors.

Speaking on IGN’s post-conference live stream, The Coalition studio head Rod Fergusson mentioned particularly that the team has “reimagined” gunplay for the newest game. He went on to explain that a goal has been to make combat feel more modern.

One path to achieving that aim has been to tighten the reticle and increase the amount of recoil in the weapons. As such, the level of accuracy players enjoy will be improved. Fergusson said also that recoil is more predictable this time around, so players will be able to control their shots more effectively than in the past.

Alongside the core gunplay, Fergusson discussed the presence of health bars and other statistics in the game. He said that the change was made to give the player a better sense of reward and a visual indication of their progress, specifically referring to weapon upgrades and enabling an understanding of what improvements are made. To supplement this new approach, the team has increased the damage differences between headshots and bodyshots.

The E3 showing for Gears 5 focused on the new ‘Escape’ mode, a co-op mode that tasks players with running from poisonous gas while taking down waves of enemies. However, that trailer offered little in the way of real gameplay.

Meanwhile, new footage from the campaign was missing from the E3 presentation after taking centre stage last year, where the new playable character of Kait was revealed.

Nevertheless, Microsoft confirmed that the leaked release date from last month was accurate. Gears 5 will launch on Xbox One and PC on September 10.

For all the latest on Gears 5 and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Tim Schafer: No Plans for Brutal Legend 2, but ‘Never Say Never’

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Brutal Legend

Double Fine’s heavy-metal mashup, Brutal Legend, has gone some time without a proper sequel and Double Fine head Tim Schafer thinks there is still some waiting to do.

During a press Q&A session at E3 2019, Schafer was asked about the possibility of a sequel to the Jack Black-starring action-adventure game. Though Schafer says Double Fine would like to move on to something new first, a sequel may certainly still happen.

“That’s a fun universe, too, that I’d love to back to, but now we’ve been in sequel mode for a few years and it’d be nice to do something new…but never say never.”

Schafer commented on the possibility of a Brutal Legend 2 two years back, stating that fans will eventually see a sequel. During that same report, Schafer teased that Brutal Legend 2 would be an expensive game to make.

This most recent update at least reaffirms Schafer’s fondness for the series, even if the Double Fine team wants a break from sequels.

Brutal Legend released to generally strong reviews, with many praising its comedy and unique world.

For more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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