Gears 5 recalibrates its map design like never before with open-world levels heavily inspired by 2018’s God of War.
In an interview with The Telegraph, The Coalition’s art director Aryan Hanbeck revealed that he drew inspiration from Sony’s God of War regarding the open-world map design, including how the map provides clever cues for story and quest progression.
“For me, God of War was a big one. They’re not exactly the same scenario we have, but they do such a good job of pointing you to specific places, giving you visual cues that are consistent throughout the whole game. And it was such a fun game to play that we really took a lot of a lot of little cues from that, but tweaked to make sure it fits our experience.”
Previous Gears of War titles featured level designs that primarily focused on campaign objectives, allowing little freedom to explore. Therefore, tweaking the studio’s art design may offer a more natural balance between the modernised gunplay and RPG elements.
Recently, The Coalition has maintained a level of transparency with its community on the changes that are being made to the series with Gears 5. The shift in the title’s level design resembles one of the more interesting departures for the series to date.
Gears 5 is set to release on September 10, 2019 for PC and Xbox One. Xbox Game Pass Ultimate subscribers will receive early access to Gears 5 on September 6.