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E3 2018

Ghost of Tsushima Details Shed Light On Combat, Side Quests, and Story



More information about Sucker Punch Productions’s Ghost of Tsushima paint a better picture of what fans can expect in the future.

Sucker Punch creative director Nate Fox gave more information during an interview talking about the gameplay shown at the PlayStation E3 show, followed by a blog post by producer Brian Fleming.

Jin Sakai, a practiced warrior, is the main character, nicknamed “The Ghost of Tsushima,” now a legend called ‘The Ghost.” The story will revolve around Jin’s battle against the Mongolian invasion. In his battle against the invasion, Jin will have to sway away from the Bushido code and invent new ways of fighting the Mongolians as the player follows Jin’s story.

One example of growth and progression is the grappling hook, shown off in the PlayStation E3 event, as such tools were not used by samurai but silent assassins. Another example is the lack of traditional samurai armor; instead Jin wears attire more suitable to the weather, with a straw hat and straw rain coat.

The game is inspired by a historical events, namely an infamous battle where 80 samurai tried to defend the island of Tsushima in 1274 from a Mongol invasion. The actual plot, however, is entirely fictional.

Ghost of Tsushima focuses on the lives of bystanders, their hardships, and the consequences of warfare on pastoral life. Sucker Punch is taking a personal approach to the characters in order to make a more engaging story, allowing the player to embed themselves in the fabric of Kamakura-era Japan.

Story-wise, the project will focus on an “anthology of stories”, as opposed to the normal mainline story with side quests set-up. The central pull of the story is “about a samurai who must evolve who he is to fight back against overwhelming odds.”

The world is built with minimalism in mind, mirroring Japanese art from that period. Sucker Punch is doing all they can to capture the sublime nature of the island, ranging from flowing fields, to swaying bamboo trees, all the way to the urbanized towns.

Ghost of Tsushima gameplay


Tsushima is a massive open world for the player to explore at their pleasure and built to let the player get lost enjoying the scenery. The game allows the player to explore what they want, delving into the story at their own pace.

The combat is meant to be dark and gritty, focusing on realism and precision over button mashing. The development team has used the focus words “Mud, Blood, and Steel” as the foundation of the game’s battle system.

Stealth is also a central a aspect of the game, where Jin will need to outsmart, flank, and sneak up on enemies that have the upper hand to avoid dangerous and often fatal combat. Battles are not in phased-in or scripted areas, but are played out in the open world, allowing for open and fluid combat. Combat, as seen in the trailer and a recent E3 PlayStation Live Interview, is prone to interruptions from Mongolian forces.

Despite Ghost of Tsushima’s lack of HUD or UI in the trailer, the full game will have a fully-utilised HUD. Additionally, Jin will be able to learn more combat abilities as the story matures, including the ability to use more weapons.

The gameplay that was shown off during the trailer was confirmed to be a side quest, meaning fans can expect that kind of detail and scale throughout the game.

For all the latest from E3 2018, be sure to follow OnlySP on FacebookTwitter, and YouTube

A graduate of Game Development with a specialization in animation. A true love for all things creative especially Game Design and Story.

E3 2018

Konami Willing to Make More Remasters



Zone of the Enders Konami

Konami has said that it is willing to remaster more games if fans ask for them.

During an IGN interview at E3 about Zone of the Enders: The 2nd Runner Mars, Konami brand manager Benjamin Kinney expressed the company’s willingness to produce more remasters:

“Eventually if you’re loud enough and you speak with one voice, anything is possible.”

Zone of the Enders: The 2nd Runner Mars is a remastered version of the PlayStation 2 game featuring a new VR mode, coming to PC and PlayStation 4. The title was initially announced at Sony’s Tokyo Games Show in 2017.

The remaster will come native at 4K with recreated textures, updated particle effects, and new control schemes to name just a few of the many improvements across the game. The title also includes a new Very Easy mode so players can experience the story.

The most notable addition is VR support. Playing Zone of the Enders: The 2nd Runner Mars in VR will put the gamer in the cockpit of Jehuty, the character’s giant mecha. Konami has recreated the cut scenes and assets to contribute to an immersive situation. The developers have worked with first-party VR companies such as PlayStation VR and HTC Vive to refine the game, making it as smooth as possible to reduce any chance of motion sickness.

Zone of the Enders: The 2nd Runner Mars has a gallery mode with VR where users can tumble and look at various models in game. The game will sport “next-gen audio,” supporting Dolby Atmos and Dolby 7.1 surround sound.

The first game has not been remastered for the PlayStation 4 nor VR, but if the fans ask for it, Konami may listen.

4K and VR demos are available on the PlayStation Store to download.

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