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Ghost Recon: Wildlands Receiving Second Expansion



Ubisoft is releasing the second expansion for Ghost Recon: Wildlands, and the new content will be a change of pace for the open-world tactical shooter.

Wildlands’s newest DLC, titled ‘Fallen Ghosts,’ will task players with extracting CIA agents as the agents are being hunted by a new, elite unit of Unidad (fictional Bolivian military) forces. A departure from the normal hunting of Cartel bosses, the Ghosts will be shot down while traveling to their new mission. The hunt begins from there. However, the Ghosts are now the hunted, surrounded by the aforementioned special forces equipped with the latest weapons and technology. To make matters worse, the Ghosts will receive no external support from the rebels due to being deep in enemy territory.

Four enemy classes exist within the Unidad special forces that players will have to engage: Armoured, Elite Sniper, Jammer, and Covert Ops.

‘Fallen Ghosts’ will feature fifteen new missions, where players must tackle four different bosses across three different regions. Along with the new missions, players will receive a new character who starts at level thirty and has all the vanilla game’s main skills. The level cap will also increase from thirty to thirty-five, and nine new skills will be available to players.

Six new weapons will debut in ‘Fallen Ghosts,’ including new assault rifles, sniper rifles, and a crossbow players can equip with explosive arrows.

For an added challenge, players who play the game on the advanced and expert difficulties will have their HUD removed, providing a more tactical and immersive experience.

‘Fallen Ghosts’ will release on all available platforms (PC, PlayStation 4, and Xbox One) simultaneously to Season Pass holders on May 30, 2017. The expansion will be available to non-Season Pass holders for individual purchase on June 6, 2017.

Ghost Recon: Wildlands launched on March 7, 2017 for PC, PlayStation 4, and Xbox One. Developed and published by Ubisoft Paris and Ubisoft, respectively, Wildlands takes place in a future Bolivia a few years down the road. Taking control of an elite squad of US Special Forces, players must utilize different combat tactics to throw the Bolivian Cartel into disarray by eliminating, or capturing, powerful figures within the Cartel. The game’s first expansion, ‘Narco Road,’ released on April 18, 2017 for Season Pass holders and April 25, 2017 for individual purchase by everyone else.

OnlySP will be keeping track of all Ghost Recon: Wildlands developments and the latest in single-player gaming. To stay in the know, bookmark OnlySP and follow us on Facebook and Twitter.


Layers of Fear 2 Launching Late Next Month



Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

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