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Ghost Recon: Wildlands Receiving Second Expansion



Ubisoft is releasing the second expansion for Ghost Recon: Wildlands, and the new content will be a change of pace for the open-world tactical shooter.

Wildlands’s newest DLC, titled ‘Fallen Ghosts,’ will task players with extracting CIA agents as the agents are being hunted by a new, elite unit of Unidad (fictional Bolivian military) forces. A departure from the normal hunting of Cartel bosses, the Ghosts will be shot down while traveling to their new mission. The hunt begins from there. However, the Ghosts are now the hunted, surrounded by the aforementioned special forces equipped with the latest weapons and technology. To make matters worse, the Ghosts will receive no external support from the rebels due to being deep in enemy territory.

Four enemy classes exist within the Unidad special forces that players will have to engage: Armoured, Elite Sniper, Jammer, and Covert Ops.

‘Fallen Ghosts’ will feature fifteen new missions, where players must tackle four different bosses across three different regions. Along with the new missions, players will receive a new character who starts at level thirty and has all the vanilla game’s main skills. The level cap will also increase from thirty to thirty-five, and nine new skills will be available to players.

Six new weapons will debut in ‘Fallen Ghosts,’ including new assault rifles, sniper rifles, and a crossbow players can equip with explosive arrows.

For an added challenge, players who play the game on the advanced and expert difficulties will have their HUD removed, providing a more tactical and immersive experience.

‘Fallen Ghosts’ will release on all available platforms (PC, PlayStation 4, and Xbox One) simultaneously to Season Pass holders on May 30, 2017. The expansion will be available to non-Season Pass holders for individual purchase on June 6, 2017.

Ghost Recon: Wildlands launched on March 7, 2017 for PC, PlayStation 4, and Xbox One. Developed and published by Ubisoft Paris and Ubisoft, respectively, Wildlands takes place in a future Bolivia a few years down the road. Taking control of an elite squad of US Special Forces, players must utilize different combat tactics to throw the Bolivian Cartel into disarray by eliminating, or capturing, powerful figures within the Cartel. The game’s first expansion, ‘Narco Road,’ released on April 18, 2017 for Season Pass holders and April 25, 2017 for individual purchase by everyone else.

OnlySP will be keeping track of all Ghost Recon: Wildlands developments and the latest in single-player gaming. To stay in the know, bookmark OnlySP and follow us on Facebook and Twitter.


Judgment Producer: Friendship System Makes Yagami “A Much More Deeper Character”




Judgment producer Kazuki Hosokawa has discussed new introduction of the friendship system and its effect on creating Yagami’s deeper character.

Judgment shares a lot with the Yakuza series, and, as it turns out, both games were in development at the same time. Players will go back to the streets of Kamurocho, but this time as a dynamic detective named Takayuki Yagami in a new courtroom-thriller narrative. Players will have to subtly follow suspects and search crime scenes for evidence. Judgment will suit Yakuza fans, but casual players should not miss it.

In an interview with Twinfinite, Hosokawa shares more details about the introduction of the friendship system, and the effect on Yagami’s personality.

When asked about why he chose to develop the friendship system, Hosokawa explained the main reason is to reinforce Yagami’s character.

The friendship event actually developed when we were thinking about how to solidify the character of Yagami… Interacting with the townspeople that are also living in Kamurocho gives Yagami a much more deeper character.”

Hosokawa is significantly trying to focus on depth of character for Yagami. His aim appears to be to create a fully dimensional protagonist who draws players into the story. Therefore, using aspects like a home neighbourhood and friendship events help to create simple everyday examples of relationship and character building.

Whilst Hosokawa is predominantly used to making games for PlayStation, he indicated that Rya Ga Gotoku Studio is considering making internal preparations enabling easier switching to the PlayStation 5 for future developments.

“We are definitely thinking as a studio and considering the changes in the platforms… we want to utilize these new specifications whenever we are developing anything new.”

However Hosokawa also did not rule out the possibility of cross-platforming Judgment by porting the title to other platforms.

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