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GhostWire: Tokyo Takes Place in Near-Future Setting, New Moving Image Teaser Revealed



Ghostwire: Tokyo

Some tiny new details about the world of GhostWire: Tokyo have emerged.

On Twitter, the game’s creative director Ikumi Nakamura dropped a handful of hints about the upcoming project, explicitly confirming details hinted at in its debut trailer. The game will take during a “raptured apocalypse,” meaning that members of the general population will have mysteriously vanished.

Curiously, Tango Gameworks has also opted to set the game in a “near future Tokyo,” rather than a contemporary setting, though no further details about how far into the future the team is looking are yet available.

Alongside this information, Nakamura dropped a minute-long moving teaser featuring what may the main character standing atop a rooftop overlooking the neon-drenched city. The character is shown only in silhouette, though the slight movements may provide a hint of long hair. The teaser is embedded in the tweet below.

The tweet also mentions “supernatural” as a key word and questions whether what is happening in the game is “‘Normal’ or ‘Paranormal,'” raising the question of whether it might be based on real-world science.

For all the latest on Ghostwire: Tokyo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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