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God of War Creator David Jaffe Working on Story-Based Single-Player Project



David Jaffe

David Jaffe, best known for creating the Twisted Metal and God of War series, is working on a new single-player adventure.

Although no story or gameplay details are available, this project is expected to offer around three-to-four hours of gameplay, while being a story-based single-player-only affair.

Jaffe revealed baseline details of the project as part of a Twitter thread responding to a recent interview wherein Uncharted creator Amy Hennig criticised the scale of AAA games. While he expressed uncertainty about the commercial viability of the game, he emphasised that it will be the kind of thing he wants to play.

No further details were forthcoming, though Jaffe mentioned Inside, What Remains of Edith Finch, and Firewatch as some of his favourite recent games, which may give an idea of the scale he is planning.

However, how Jaffe will create this game is unknown, as his last development studio, Bartlet Jones Supernatural Detective Agency, was shuttered early last year after its only project Drawn to Death failed to make an impact and its subsequent project was cancelled.

For all the latest on this unannounced project and much more from the world of single-player gaming, keep checking in with OnlySP on Facebook, Twitter, YouTube, and join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

For more on from the world of single-player gaming, be sure to follow OnlySP on Facebook, Twitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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