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Ethereal Platformer GRIS Floats Onto PC and Switch in December



GRIS, the upcoming experimental platformer by Nomada Studio, is officially releasing on PC and Nintendo Switch, December 13.

The title, which boasts downright stunning visuals, tells the story of Gris, “a hopeful young girl lost in her own world, dealing with a painful experience in her life.” Mechanically-speaking, the project is a left-field puzzle platformer, but the real appeal here is its ethereal and gorgeous aesthetic:

Interestingly, the developer has implied that the game will have no fail state, offering an experience “free of danger, frustration or death” and “optional skill-based challenges.”

The gameplay will feature some backtracking. As the story matures, so does the eponymous protagonist, allowing her to “see new paths” in earlier levels. On the surface, GRIS looks to match Metroidvania design principles with discussions regarding maturity and mental health. Similarly to Hellblade: Senua’s Sacrifice, the project embeds itself in an obscurely “faded reality” to discuss mental health.

For more, be sure to follow OnlySP on FacebookTwitter, and YouTube, and be sure to check out GRIS on December 13


Judgment Producer: Friendship System Makes Yagami “A Much More Deeper Character”




Judgment producer Kazuki Hosokawa has discussed new introduction of the friendship system and its effect on creating Yagami’s deeper character.

Judgment shares a lot with the Yakuza series, and, as it turns out, both games were in development at the same time. Players will go back to the streets of Kamurocho, but this time as a dynamic detective named Takayuki Yagami in a new courtroom-thriller narrative. Players will have to subtly follow suspects and search crime scenes for evidence. Judgment will suit Yakuza fans, but casual players should not miss it.

In an interview with Twinfinite, Hosokawa shares more details about the introduction of the friendship system, and the effect on Yagami’s personality.

When asked about why he chose to develop the friendship system, Hosokawa explained the main reason is to reinforce Yagami’s character.

The friendship event actually developed when we were thinking about how to solidify the character of Yagami… Interacting with the townspeople that are also living in Kamurocho gives Yagami a much more deeper character.”

Hosokawa is significantly trying to focus on depth of character for Yagami. His aim appears to be to create a fully dimensional protagonist who draws players into the story. Therefore, using aspects like a home neighbourhood and friendship events help to create simple everyday examples of relationship and character building.

Whilst Hosokawa is predominantly used to making games for PlayStation, he indicated that Rya Ga Gotoku Studio is considering making internal preparations enabling easier switching to the PlayStation 5 for future developments.

“We are definitely thinking as a studio and considering the changes in the platforms… we want to utilize these new specifications whenever we are developing anything new.”

However Hosokawa also did not rule out the possibility of cross-platforming Judgment by porting the title to other platforms.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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