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Halo Co-Creator Teases New FPS Disintegration




Disintegration is the newly announced game from V1 interactive and Private Division, set to arrive sometime in 2020.

Along with a teaser trailer, the two companies revealed that Disintegration will be a first-person shooter with a sci-fi setting. There’s no news on platforms or a firm release date yet.

You can expect to find out more about the game at Gamescom next month. According to Geoff Keighley, the title will feature during the Opening Night Live show on August 19.

“We’re lucky enough to work with someone like Marcus, a gaming icon whose creativity has influenced an entire industry,” said Executive Vice President and Head of Private Division Michael Worosz in a press release. “We’ve been with Marcus and the V1 Interactive team since the studio’s inception and have seen the organization grow its talent base throughout our partnership.”

Marcus Lehto was one of the leading figures behind Halo. He worked at Bungie for 15 years until his departure in 2012. Disintegration will be the first game he has released since setting up V1 Interactive the same year.

Along with Lehto are other veterans of the industry, including Mike Gutmann, Rajeev Nattam, and Lianne Cruz. Collectively they have worked on games such as Destiny, Skyrim, SOCOM US Navy Seals, and Oddworld.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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