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Harmonix creating Combat based game

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The developer behind the music games Rock Band and Guitar Hero, Harmonix, are trying something different by making a combat based game.

An ad was posted on Gamasutra’s board saying it’s looking for a combat designer “to create real-time, single-player combat experiences for a brand new IP on next-generation hardware. This is an exciting opportunity to contribute creatively to the studio and work on a project that is unlike anything Harmonix has ever done before.”

John Drake of Harmonix was quoted in saying to Eurogamer

“In addition to finishing development on Rock Band Blitz and Dance Central 3, Harmonix is actively developing multiple new IPs on next generation hardware. We’re looking for the best and most experienced devs out there to join us… Harmonix is making new kickass IPs, some portion of which may have some combat.”

Below are some of  things the new combat designer will be doing at Harmonix:

  • Work with developers across disciplines to develop the core loop of our single-player combat gameplay.
  • Set a high quality bar for combat components: including physics, AI, camera, interface, and audio-visual effects.
  • Design and tune combat skills and abilities; overseeing creation of robust combat AI systems for minor and major combat encounters.
  • Implement key combat abilities, mechanics, AI and encounters at the script level, from development prototypes through to shipping content.
  • Maintain vision for combat at both micro level (single encounter) and macro level (skill and enemy progression, evolving variety and depth, rewards for mastery).
  • Work with lead designer, project lead and production team to set combat team priorities, manage product backlog, and ensure that feature ships complete and within scope.
  • Advocate for a fun, deep and accessible combat experience, working closely with the user experience team.
  • Assist with systems design and scripting tasks as needed.

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Bohemia Interactive Says ARMA 3 ‘Contact’ is an Idea It Has “Wanted to Explore for Years”

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Arma 3 Contact gameplay screenshot 1

The project lead of ARMA 3 ‘Contact’, Joris-Jan van ‘t Land, has explained why Bohemia Interactive opted to focus on an alien invasion for the new spin-off expansion.

In an upcoming interview with OnlySP, van ‘t Land outlined the reasoning behind creating a new extra-terrestrial spin-off expansion for ARMA 3 instead of developing a brand new project like ARMA 4.

On the official ARMA 3 Contact announcement trailer page, fans of the ARMA franchise left comments which appears to indicate that public opinion is in favour of a whole new game. However, van ‘t Land explained that ‘Contact’ actually came into existence because the Amsterdam studio was specifically set up to flesh out new ideas and create new IPs within the ARMA series.

“‘Contact’ originated from our relatively small Amsterdam studio, a team which was formed to develop original ideas for Bohemia. That specifically meant doing less traditional projects, even if they were DLC or expansions to an existing game.”

“Initially ‘Contact’ was not even specified to be an ARMA 3 expansion. We considered even a stand-alone game, but ultimately the benefits of the expansion route were far too great.” He continued, “It meant we could make use of a massive sandbox, and ARMA 3 players would benefit from additions even if they do not care about the setting. Without ‘Contact’, there likely would not have been another official ARMA 3 DLC or expansion, aside from our Creator DLC program of course.

van ‘t Land also revealed that many in the ARMA 3 production team have been wanting to explore the alien sci-fi genre for years, but now they finally got a chance to develop their ideas.

“The ‘first contact’ premise is one many in our team have wanted to explore for years. Some know that during its pre-production stage, ARMA 3 itself had some less conventional elements under its ‘Futura’ codename. We had done our own experiments with the topic on the side for fun, but now pitched it as an actual project, and were fortunately given the chance.”

ARMA 3 Contact is set to be released on 25 July 2019 on PC. The full interview with van ‘t Land will be available tomorrow.

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