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Heaven’s Vault Review — An Adventure to Treasure



Heaven's Vault promo art

Cambridge-based indie development team Inkle knows a thing or two about storytelling. Starting out in 2011 with an interactive adaptation of Mary Shelley’s Frankenstein, the developer went on the create the much awarded Sorcery! and 80 Days, both beautiful blends of classic text with modern interactive fiction. Four years in the making, Heaven’s Vault is the most ambitious project the studio has undertaken yet. Featuring a sprawling sci-fi universe paired with a unique translation mechanic and inimitable writing, Heaven’s Vault is a grand adventure that sweeps the player up and does not let go until the credits roll.

Aliya Elasra is a rough and tumble archaeologist, willing to travel the far reaches of the nebula to find artefacts from ancient civilisations. Working for the University of Iox, she is tasked with finding Janniqi Renba, a robotics professor who has gone missing. He was last seen investigating a dig site—an unusual place for a professor of robotics to be. With the robot Six by her side, Aliya explores the nebula looking for the professor, uncovering a greater mystery with each relic discovered. Why was Janniqi Renba playing at being an archaeologist? What is the Heaven’s Vault the professor was looking for? How will finding it prevent a great darkness coming for the people of the present? The questions pile up as Aliya ventures further into the depths of the nebula’s ancient ruins.

Heaven's Vault gameplay screenshot 1

Aliya progresses through her journey by obtaining and trading information. Initially only having access to Iox and the neighbouring moons of Elboreth and Maersi, more locations are added to her map as she finds out about them. Leads to new areas come from many sources: Aliya can identify the rough time period and origin of the artefacts she discovers, narrowing down where a new moon might be located. Translating the ancient language written upon the treasures gives further insight as to their origin. Interacting with other characters also provides hints; a broken-hearted farm woman still waits for Renba to visit her, shifty pawnbroker Tapi will gladly exchange discovered antiques for items of similar value, and the robot Six has many secrets hidden behind its mild-mannered exterior.

Once Aliya obtains a lead on a new location, she travels to other moons via the river, a stream of wind and ice connecting the satellite planets together. The steampunk ship bobs through the dreamy cloudscape like a large mechanical beetle, the twists and turns navigated with the help of Six’s GPS capabilities. The sections play like a simplified racing game, with the player drifting the ship left and right. Rather than a challenge of reflexes, the sailing acts as a chance to regroup and reflect on the events so far. The usually minimal score of Heaven’s Vault kicks into full gear as Aliya sails, emotive cello and piano adding to the mysterious atmosphere of the windy paths. Along the way, smaller ruins can be discovered and raided for artefacts. Resting in the ship’s cabin allows for quick travel between previously visited moons, cutting down the busy work when checking in with different characters.

Heaven's Vault gameplay screenshot 2

Conversation flows freely and easily in Heaven’s Vault, with text appearing one line at a time at a highly customisable speed. Aliya can chat with Six at the press of a button as the pair wander around a dusty ruin, commenting on the world around them. Questions can be responded to in a variety of ways, with a more subtle range of expression than the binary good or evil response available in many games. All the little choices are recorded and build upon Aliya’s character, with her relationship with other people shifting depending on how she interacts with them: be rude to the aloof people on the farming colony of Maersi, and they may be less inclined to help out later. Childhood friend Oroi starts off distrustful of the protagonist due to bad blood between them, but, if she is treated well, a friendship may blossom once more. The game autosaves after each decision, adding weight to the choices. Players need not fear getting stuck, as each problem encountered in the game has multiple solutions. An antisocial player will still be able to reach the ending, albeit with fewer friends made along the way.

Between shaking down inhabitants of the nebula for information, Aliya works on her translations of Ancient, a dead hieroglyphic language found written on artefacts and ruins. Translating the language is clever puzzle of recognising related pictographs and meaning deduced from where the inscription was found. Writing upon a goddess statue in the farming village of Maersi can be safely assumed to be a water goddess, given the importance of rain to the crops. A religious cloak can infer the word pilgrim with the related ‘holy’ pictograph. Once a word has been correctly translated a couple of times, it is locked in as accurate, and, likewise, an incorrect translation is amended when a new discovery proves it to be false. The length of discovered phrases steadily increases over the course of the adventure, and carefully toes the line of being challenging without being too frustrating. The process feels much like a modified version of learning a real language, providing the satisfaction of increasing skill without the tedious and difficult aspects.

Heaven's Vault gameplay screenshot 3

A sense of history permeates Heaven’s Vault, both thematically and in the way it is presented. Aliya’s personal past events is depicted alongside world events on the detailed timeline, showing how she uses archeology to understand her place in the world. The diverse moon locales are built upon crumbling ruins, a setting of sandstone and tiles rather than sleek metallic futurism. Strangely beautiful hand-drawn 2D sprites contrast with the three-dimensional world to add to the otherworldly presence of the setting. The environment feels lived in, a place that existed before the game begins and will continue to do so long after the story is over.

Aliya’s journey is a sizeable one, with ten hours being enough to reach an ending, but seeing every last optional area easily adds another five hours or so. A new game plus feature carries over all the words learned in the ancient language, allowing the player to zip through a new playthrough whilst making different choices. While this feature is well implemented, an option to return to the story just before the point of no return would have been appreciated and would allow players one last lap around the nebula to find any treasures or translations that might have been missed.  

Playing Heaven’s Vault gives the same sense of satisfaction as curling up with a favourite book. With top-notch writing, exotic locales, and a true sense of adventure, Heaven’s Vault is a triumph.

OnlySP Review Score 4 Distinction

Reviewed on PlayStation 4.

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ZED Review — A Boring Walk



ZED Review Screenshot 1

Players intrigued by the premise of ZED will have to look elsewhere for a game that delivers on the promise of an emotional journey set amidst surreal landscapes. Although the game does have fascinating visuals, the lack of any real gameplay makes the entire experience dull and uninspiring. However, despite being an altogether terrible experience, the ending is still somehow emotional.

ZED tells the story of an ageing artist suffering with dementia who must recover his lost memories  to create one final artwork for his granddaughter. The player assumes the role of the artist, stuck in his own twisted mind, to collect important objects from the course of his life and bring him peace.

Gameplay entirely consists of two things: walking around to find objects and solving basic puzzles. In all of the game’s areas, only four objects are to be found. Finding the objects is an incredibly simple task in most levels as the design is linear and leads the player along a path or through a small collection of rooms to find these items. Occasionally, one of the objects will be placed in a ridiculous location. Breaking the linearity in this way is incredibly frustrating and forces the player to backtrack and find hidden paths that are not immediately obvious. As for the puzzles, they take seconds to complete even without searching for the striking blue solutions on the walls of the level. Such a simplistic and unoriginal gameplay loop makes the incredibly short game boring to play through.

The environments are genuinely fun to look at and do a brilliant job of capturing the mayhem inside the mind of a man whose memory is failing him. Disappointingly, the game has no interactive elements within the environments beyond the key items, toilets, and plush toys. Even then, interacting with these objects requires specific mouse placement, which is almost impossible to predict as a cursor has been omitted for the sake of immersion. The game has many quirky assets, yet the lack of interactivity makes them feel worthless.

Eagre Games tries to create an immersive experience, though falls flat for a number of reasons, the most annoying of which is the load screens. The player progresses the story by unlocking doorways to reveal the next scene. However, after getting this glimpse of art, the player is thrust into a brief black loading screen which ruins the point of revealing anything at all.

The narrative is told through voice-overs that belong to the protagonist’s daughter and two different sides of his deteriorating mind. Subtitles are turned off by default, yet, without them, the player has no way of knowing that the artist’s voice is represented as a dual identity. What is being said makes little sense as is, let alone without the context of a warring ego and id.

By the end of the game, the player just wants to see the result of this painful object search and, surprisingly, the conclusion is overwhelmingly touching. Against all odds, ZED somehow manages to finish on a high that acts as a reminder that anything is possible if you chase your dreams.

The ending is the only redeeming feature of this boring experience. ZED is short, uninspired, and disappointing. For a game that sounded so promising, weak gameplay prevents it from having any real emotional impact. Hopefully, the strong development team at Eagre Games will learn from its mistakes to create something that is as fun to play as it is to look at.

OnlySP Review Score 1 Fail

Reviewed on PC.

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