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Hellblade Developers May Have Something New To Show in 2019

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Ninja Theory, the talented team behind 2017’s Hellblade: Senua’s Sacrifice, may be revealing what it’s working on next earlier than expected.

According to Dualshockers, during an interview yesterday at X018 between Xbox host Julia Hardy and Phil Spencer, hints were dropped that Ninja Theory may have something to show off in 2019.

“It’s really fun to not only see what Ninja Theory has done in the past, but to look forward to next year and things that might come,” said Phil Spencer.

Definitely not a confirmation by any stretch of the means, but we’re willing to bet Xbox is going to make a splash at E3 2019 and after Hellblade, we’re very excited for whatever Ninja Theory is cooking up next.

For more updates on Ninja Theory’s presence on Xbox, keep up with OnlySP on FacebookTwitter, and YouTube.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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