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Hellblade: Senua’s Sacrifice Cutscenes Incorporate Live-Action

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Hellblade: Senua's Sacrifice

In Hellblade: Senua’s Sacrifice, the visions that the main character experiences will blend traditional game animation with live-action sequences to convey her backstory.

In a recent Twitter post, developer Ninja Theory revealed that the budget for the game is so small that the artists could not create and animate additional characters for Senua to interact with. To overcome this issue, the team instead dressed actors in clothing and make-up similar to that found in the game and recorded the scenes in live-action before applying a range of post-processing techniques to ensure that the look of the scenes remains consistent with the gameplay. A visual representation of the process is embedded below:

This trick is just one of many that Ninja Theory has had to adopt in bringing the game to life, given the team’s desire to make a AAA game on an indie budget, and the developers have been remarkably open with fans during this process. Another such technique was to develop software that allows motion-captured acting to be readily useable within the game’s engine almost instantly. Despite the cleverness of the team, development on Hellblade: Senua’s Sacrifice was set back last year due to internal issues caused by the cancellation of another game that Ninja Theory was working on.

The game adopts a mythical Celtic setting and follows Senua, a young warrior woman who suffers from serious mental illness, as she battles against both internal and external demons. To ensure a realistic and respectful portrayal of her issues, Ninja Theory has partnered with the Wellcome Trust and sever mental health professionals.

Although originally scheduled for release last year, Hellblade: Senua’s Sacrifice is currently on track to launch later this year on PC and PlayStation 4.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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