Hideo Kojima has explained his approach to developing innovative new games, including the recently launched Death Stranding.
During an interview with PlayStation Access, Kojima spoke about the challenges of creating something fresh: “Even with Metal Gear, I was always concentrating on coming up with something fresh for people to play.”
Kojima explains his approach to game design is always the same and revolves around showing a new system of gameplay.
Kojima also acknowledged the mixed response to the game’s release. Likening the divisive experience to Kojima’s first stealth game, Metal Gear, the creator hopes that the positive support by fans will spread.
Kojima hopes that “in five years or ten years people will look back at Death Stranding as a new standard.” Once the vision of a new standard is realised, he will move on to try and create something new.