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Hitman Absolution director talks choice, story elements, and easter eggs

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There’s a new hitman in town, one that supports free will and Easter, of all things. In a short interview with PSM3, IO Interactive gameplay director Christian Elverdam stated some new details regarding the gameplay and story aspects of Hitman Absolution.

First, he answered the question of why Agent 47’s signature barcode has been scratched off, saying “I think you will have to speculate about that – that’s a big part of this game.” He also went on to state that this entry in the series will be “a moral personal journey for 47.”

On the gameplay side of things, he claimed that a lot of testing is being done on the game; “we have a lot of user testers on our game.” He also reassures players worried about a potentially more linear game, stating “There are quite a few different paths to take, both in terms of what you do as 47, but also physically – where do you go and what do you see?” He also mentioned the difficulty in creating equally engaging paths for the player, saying “It’s interesting, how do you really make people aware that there is a choice? Typically one of the things that works well for us is that if we put you in places where the exit, for instance, isn’t clear, or you don’t know how to proceed.” He expressed the interesting fact that “if you create a specific set-piece for something, then you create it with the knowledge that it may be never seen by some people.” However, he remained confident in the game’s AI; “We try to make our AI characters into small human beings in themselves. And though they’re not all aware of everything, they talk a lot to each other and they all have small stories to unfold.”

Finally, he answered a question pertaining to hidden Easter Eggs within the game; “You’ll have to look. I mean, you might find some Easter eggs there in the game…”

Hitman Absolution is going to release on PC, PS3, and Xbox 360. The release date has been unannounced so far, so stay tuned.

Michael Urban
Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at michaelurban@www.onlysp.com. Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)

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