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Hollow Knight: Silksong: Hornet Will Not Be a “Silent Protagonist”

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Team Cherry has revealed more gameplay for Hollow Knight: Silksong and talked about how new protagonist Hornet differentiates this sequel from the previous game.

During day three of Nintendo’s E3 2019 live streaming, Nintendo’s product marketing specialist Katie Casper played and commented on the upcoming Switch game. Whilst no new details of the date of release were confirmed, the presenters did share new information about the game’s protagonist, Hornet.

Unlike the previous Hollow Knight game, Hornet will have vocalisations. The vocalisations players can expect will range from simple exertion sounds while fighting and engaging with enemies to dialogue with NPCs. Furthermore, Casper also expressed that Hornet will express opinions when interacting with different characters and has a “really fun personality”.

The presenters playing Hollow Knight: Silksong (embedded below) proudly stated that Hornet is “not a silent protagonist.”

With regards to what to expect from combat, the presenters discussed how players will need to approach tough fights during a boss battle. Combat will be reactive, so players will need to think strategically and learn enemy fighting patterns: “[combat…] is based on reacting to enemy moves more than structuring your own.”

Hollow Knight: Silksong will also feature an integrated map for players to access which will help to discovers secrets while traversing levels.

Hollow Knight: Silksong will premiere on Linux, Mac, PC, and Switch, though no date has yet been set.

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Steve's two passions are journalism and gaming and has written for other publications before joining OnlySP. He likes to play RPG and Action/Adventure games on consoles, and has some expertise of game development litigation including loot boxes.

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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