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Resogun Developer Housemarque Steps Away from Arcade-Styled Games

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The team behind the arcade-flavoured fan favourites Resogun, Nex Machina, and Alienation has announced that it is shifting its focus to new genres and experiences.

In a candid letter addressed to the fans, Housemarque CEO Ilari Kuittinen explained that the decision was motivated by poor sales for many of the team’s games, despite “reach[ing] a massive audience due to free game offerings across various digital sales channels.” Another contributing factor is the gulf between the critical and commercial reception of the studio’s projects, with many scoring Metacritic averages near or above 80, which has not been reflected through sales success.

While Kuittinen did not explicitly state the genre of the team’s upcoming project, he stated that “Nex Machina and Matterfall will be the last of their kind coming out of” Housemarque, but that the studio would retain the model of “gameplay first with first-class execution.” Unfortunately, his comments also suggest that the next game will have a focus on multiplayer, rather than following in the the single-player-oriented footsteps of previous games: “The industry is moving more toward multiplayer experiences with strong, robust communities, and it’s time for Housemarque to move forward with the industry”

Perhaps best known for the Super Stardust series and Resogun, Housemarque has focused on arcade-style experiences since its founding more than 20 years ago, meaning that today’s announcement marks a notable philosophical shift within the studio.

So far in 2017, the team released the “dream project” Nex Machina, a high-octane twin-stick shooter, and Matterfall, a side-scrolling action game.

For all the latest from Housemarque and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Tumblr.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Dragon Ball Z: Kakarot Will Show Unexplored Stories of Secondary Characters

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The luminary creator of the Dragon Ball manga, Akira Toriyama, shared new information about the upcoming action RPG, Dragon Ball Z: Kakarot.

Via the Bandai Namco Twitter account, Toriyama revealed that Dragon Ball Z: Kakarot will depict the backstories of several secondary protagonists. This means that the game will diverge from the story of the manga and give greater insight into Dragon Ball‘s many supporting characters. While a plethora of games depict the events of the Dragon Ball franchise, only a few of them meaningfully expand upon the story’s events, characters, and world.

Toriyama describes Dragon Ball Z: Kakarot as a “fresh new take on the franchise.” Even though Toriyama rarely contributes to Dragon Ball games, he did create much of the lore in the now-defunct MMO Dragon Ball Online, which heavily influenced the story of the Dragon Ball Xenoverse games. While not much information is available about Kakarot and Toriyama’s involvement at this time, the title does have an early 2020 release date and a fishing mechanic.

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