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Resogun Developer Housemarque Steps Away from Arcade-Styled Games




The team behind the arcade-flavoured fan favourites Resogun, Nex Machina, and Alienation has announced that it is shifting its focus to new genres and experiences.

In a candid letter addressed to the fans, Housemarque CEO Ilari Kuittinen explained that the decision was motivated by poor sales for many of the team’s games, despite “reach[ing] a massive audience due to free game offerings across various digital sales channels.” Another contributing factor is the gulf between the critical and commercial reception of the studio’s projects, with many scoring Metacritic averages near or above 80, which has not been reflected through sales success.

While Kuittinen did not explicitly state the genre of the team’s upcoming project, he stated that “Nex Machina and Matterfall will be the last of their kind coming out of” Housemarque, but that the studio would retain the model of “gameplay first with first-class execution.” Unfortunately, his comments also suggest that the next game will have a focus on multiplayer, rather than following in the the single-player-oriented footsteps of previous games: “The industry is moving more toward multiplayer experiences with strong, robust communities, and it’s time for Housemarque to move forward with the industry”

Perhaps best known for the Super Stardust series and Resogun, Housemarque has focused on arcade-style experiences since its founding more than 20 years ago, meaning that today’s announcement marks a notable philosophical shift within the studio.

So far in 2017, the team released the “dream project” Nex Machina, a high-octane twin-stick shooter, and Matterfall, a side-scrolling action game.

For all the latest from Housemarque and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Tumblr.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Layers of Fear 2 Launching Late Next Month



Layers of Fear 2

Layers of Fear 2 has been talked about for a while now and is finally coming late next month.

Announced today by publisher Gun Media, the sequel to the psychological romp through artistic ego Layers of Fear is set to launch May 28 for PC, PlayStation 4, and Xbox One.

Gameplay-wise, the sequel looks to cover similar ground as its predecessor. As a first-person psychological horror with “an emphasis on exploration and story,” players meander through heavily-scripted set-pieces while solving puzzles and being scared a whole lot.

Layers of Fear 2, though, will be swapping the paintbrush for the dizzying heights of Hollywood. According to the game’s Steam synopsis, players “control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.”

Stifled by their own acting ambitions, the protagonist finds themselves alone and marooned on an increasingly nightmarish boat. The game’s unnamed protagonist must navigate their own past and the challenges the director sets them to unlock the secret to not just the film they are starring in, but their own motivations.

The original Layers of Fear was a captivating take on modern, story-driven horror, so the sequel’s inventive premise and greater scope are welcomed. While the sequel is embarking to a radically different setting, the title looks likely to recapture the original’s claustrophobic, atmospheric level design.

For more on Layers of Fear 2 and the ever-changing world of single-player gaming, be sure to follow us on FacebookTwitter, and YouTube.

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