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Housemarque Reveals First Non-Arcade Game, Stormdivers

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Housemarque Stormdivers

In today’s talk at Reboot Develop, indie developer Housemarque revealed its latest game, Stormdivers.

Few details on the project have been revealed so far, but it will use Unreal Engine 4 and have a focus on multiplayer-based gameplay.

Earlier this year, the developer announced a pivot away from the arcade genre that has, heretofore, defined its games, including Super Stardust, Resogun, and Nex Machina. During the talk, the speakers, Housemarque CEO Ilari Kuittinen and Head of Publishing Mikael Haveri also went into more detail about the decision to move away from the primary source of its success.

The developers mentioned that the studio has felt typecast, first in its early years as being focused on snowboarding games and more recently as the torch-bearers for the arcade genre. Despite having met with success in its most recent endeavours, Haveri explored some of the reasons behind the move away from arcade, including mentioning that “the popularity of the genre is winding down,” comparing it to flight simulators and point-and-click adventures, which have similarly dropped off in recent years, and that its games are unable to compete effectively within the current market.

Kuittinen and Haveri also revealed some of the unrealised concepts that the team has worked on, including a standard racing game and a zombie game.

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Damien Lawardorn
Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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