[vc_row][vc_column][vc_column_text]Assassin’s Creed has yet another sequel coming out in a few short days (this Friday, October 23, for the PS4 and Xbox One, and November 19 for PC, to be exact). Big whoop, what a surprise…not. But is it such a bad thing to have one every year?

In my opinion, no. I still think all of the main entries in the series so far were unique enough to warrant a purchase, which is why I own and have finished all of them. But perhaps I am in the minority here, based on the general distaste among most gamers when the series is brought up.

Regardless, the fast-approaching release date of Assassin’s Creed Syndicate brings with it a decision that you, the consumer, must make: Is it, or is it not, likely to live up to the hype?[/vc_column_text][vc_video link=”https://www.youtube.com/watch?t=107&v=_GXqBOw-8n8″][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][vc_column_text]In my opinion, yes. What I’ve seen from the numerous Assassin’s Creed Syndicate videos available on the Assassin’s Creed Youtube channel are only improvements from the success of the previous title, AC Unity. The combat is obviously revamped, but it remains to be seen as to whether or not we, the consumers, will be able to quickly learn and master it as completely as the developer(s) who did the gameplay walkthroughs found on the AC Youtube channel.

If it’s a hybrid between the long-standing combat mechanics beginning in AC Brotherhood through 3 and the unified mechanics in AC Rogue, Black Flag, and Unity, then there’s a good chance that yes, most likely not too difficult to learn. The combat system in Brotherhood, Revelations, and 3 emphasized button-mashing, so that chaining kills while keeping an eye out for other enemies attacking from the side in order to react in time to press the counter button was key to succes. Compare that with the systems of Black Flag, Rogue, and Unity, all three of which mostly follow a timing-focused scheme, rather than just mashing buttons. Strategy rules the day in the latter systems, while pressing the same button summarized the system of the former. Counters still mattered too, but getting the right weapon and skills mattered more in Unity than strategy in brute combat.

In AC Unity, Arno’s Phantom Blade seemed badass at release, but step aside Mr. Dorian, here comes Jacob and Evie Frye’s Assassin’s Gauntlet and Cane Sword, the former being a hybrid of the classic hidden blade, rope dart launcher, and dart launcher. These two new Assassin tools unique to Evie and Jacob are touted as greatly-assisting in better assassination and combat mechanics, as well as improved navigation and parkour-focused traversal. Based on the video and trailers released so far, these boasts are hard to argue with.

Add to that the unique personalities and, as a result, skillsets which Jacob and Evie each possess, and you’ve got a deadly 1-2-punch twin combination. That will no doubt help in the many enemies and situations you’ll face in Syndicate.[/vc_column_text][vc_video link=”https://www.youtube.com/watch?v=vxCnMfR1VuU”][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][vc_column_text]The open-ended nature of completing a mission and achieving a goal that was seeded in AC1, partially-realized in AC2 through Revelations, done better in AC3, stagnant in AC4 and Rogue, and finally achieved with flying colors in AC Unity is back again and improved even more in Syndicate. How, you may ask? Well, combat, I already covered mostly earlier, but what about vehicles?[/vc_column_text][vc_column_text]Vehicles are a new and much-improved feature versus earlier titles in the franchise, specifically AC Revelations and 3 with their carriages and pirate ships, respectively. Carriages are highlighted in the first gameplay walkthrough above, but here’s a short  summary: you can now freely ride, hide in, and fight with horse-drawn carriages in the Victorian-London setting of 1868, a feature never as-fully-realized until now.[/vc_column_text][vc_video link=”https://www.youtube.com/watch?v=hKR42Ci000k”][vc_column_text]Traversal with the rope dart launcher is said to be much more vertical and fluid than ever before in Syndicate. Going from ground to rooftop is accomplished by a press of a single button. No more having to worry about getting hit off the side of a building by a stone while you’re frantically trying to climb to get away from pursuers. The same can now also be said of going from one rooftop to another in range of the rope dart.

Stealth in Syndicate borrowed from Unity in several respects. One major element is the highly-vaunted and much-requested stealth mode of Unity, which is again back in Syndicate at the press of a single button, making Jacob or Evie crouch and don the Assassin hood. However, one major departure from Unity is Evie’s unique Chameleon skill, which allows her to blend in anywhere and avoid detection by staying absolutely still, perfect for avoiding the furry-hat-donning Royal Guard which London is well-known for.[/vc_column_text][vc_single_image image=”64845″ alignment=”right” border_color=”grey” img_link_large=”” img_link_target=”_self” scroll_hover_maxheight=”300px” scroll_hover=”” scale_hover=””][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][vc_column_text]The Brotherhood-originating concept of fellow assassins helping the player is back in Syndicate, but this time, it’s in the form of street gang members. Jacob and Evie will gradually form their own gang named the Rooks. The Rooks, once formed by the twins and strong in numbers, will go about street by street in London to gradually take back the city from the Templars iron grip.

How, you ask? Why, by helping Jacob and Evie through distractions, intel, and of course some good ol’ butt-whoopin’  brawls alongside them.

So yes, I think there’s plenty to be excited for with Syndicate coming very soon, despite the occasional over-hyping that promotion can cause, and I hope I’m right in anticipating that I’ll love Syndicate just as much as I’ve loved the past titles, if not more so.

Stay with us here at OnlySP.com and on Twitter, Facebook and Youtube for all the latest news, previews, reviews, opinions and much more in the world of single-player games.[/vc_column_text][/vc_column][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][/vc_column][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][/vc_column][/vc_row]

Cedric Lansangan

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5 Comments

  1. No.

  2. You wait and see what’s actually released.
    Plus their’s Uplay to deal with, that alone is enough to put me off Ubisoft games.

  3. Yes, definitely! I’ve wanted an Assassin’s Creed set in Victorian England since AC2. Plus I’m pretty sure after the Unity debacle that they’ll make sure it isn’t too buggy at launch.

    Though I’m also of the opinion that Unity was way, way underrated (minus the irritating protagonist, but then I haven’t liked a single main character since Ezio).

  4. Syndicate got better reviews than I expected, I’ll give you that. I’ll probably be picking up a copy of Syndicate at some point, but I do feel that Ubisoft could do other things if they took a year off from AC. If Ubi wasn’t marketing for AC all the time, they could have added an actual storyline to Rainbow Six Siege, I’m disappointed that a Tom Clancy game has gone strictly multiplayer. Their little training scenarios and lone wolf terrorist hunt don’t cut it for single player either imo.

  5. it got better reviews than i expected out of it. but still not enough to convince me purchase at full price. maybe when its in the discount bin i will give it a try. had bought Unity at full price. Still have a dull ache in my stomach when ever i think about it.

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