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Are You Hyped at All for Assassin’s Creed Syndicate This Year?

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[vc_row][vc_column][vc_column_text]Assassin’s Creed has yet another sequel coming out in a few short days (this Friday, October 23, for the PS4 and Xbox One, and November 19 for PC, to be exact). Big whoop, what a surprise…not. But is it such a bad thing to have one every year?

In my opinion, no. I still think all of the main entries in the series so far were unique enough to warrant a purchase, which is why I own and have finished all of them. But perhaps I am in the minority here, based on the general distaste among most gamers when the series is brought up.

Regardless, the fast-approaching release date of Assassin’s Creed Syndicate brings with it a decision that you, the consumer, must make: Is it, or is it not, likely to live up to the hype?[/vc_column_text][vc_video link=”https://www.youtube.com/watch?t=107&v=_GXqBOw-8n8″][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][vc_column_text]In my opinion, yes. What I’ve seen from the numerous Assassin’s Creed Syndicate videos available on the Assassin’s Creed Youtube channel are only improvements from the success of the previous title, AC Unity. The combat is obviously revamped, but it remains to be seen as to whether or not we, the consumers, will be able to quickly learn and master it as completely as the developer(s) who did the gameplay walkthroughs found on the AC Youtube channel.

If it’s a hybrid between the long-standing combat mechanics beginning in AC Brotherhood through 3 and the unified mechanics in AC Rogue, Black Flag, and Unity, then there’s a good chance that yes, most likely not too difficult to learn. The combat system in Brotherhood, Revelations, and 3 emphasized button-mashing, so that chaining kills while keeping an eye out for other enemies attacking from the side in order to react in time to press the counter button was key to succes. Compare that with the systems of Black Flag, Rogue, and Unity, all three of which mostly follow a timing-focused scheme, rather than just mashing buttons. Strategy rules the day in the latter systems, while pressing the same button summarized the system of the former. Counters still mattered too, but getting the right weapon and skills mattered more in Unity than strategy in brute combat.

In AC Unity, Arno’s Phantom Blade seemed badass at release, but step aside Mr. Dorian, here comes Jacob and Evie Frye’s Assassin’s Gauntlet and Cane Sword, the former being a hybrid of the classic hidden blade, rope dart launcher, and dart launcher. These two new Assassin tools unique to Evie and Jacob are touted as greatly-assisting in better assassination and combat mechanics, as well as improved navigation and parkour-focused traversal. Based on the video and trailers released so far, these boasts are hard to argue with.

Add to that the unique personalities and, as a result, skillsets which Jacob and Evie each possess, and you’ve got a deadly 1-2-punch twin combination. That will no doubt help in the many enemies and situations you’ll face in Syndicate.[/vc_column_text][vc_video link=”https://www.youtube.com/watch?v=vxCnMfR1VuU”][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][vc_column_text]The open-ended nature of completing a mission and achieving a goal that was seeded in AC1, partially-realized in AC2 through Revelations, done better in AC3, stagnant in AC4 and Rogue, and finally achieved with flying colors in AC Unity is back again and improved even more in Syndicate. How, you may ask? Well, combat, I already covered mostly earlier, but what about vehicles?[/vc_column_text][vc_column_text]Vehicles are a new and much-improved feature versus earlier titles in the franchise, specifically AC Revelations and 3 with their carriages and pirate ships, respectively. Carriages are highlighted in the first gameplay walkthrough above, but here’s a short  summary: you can now freely ride, hide in, and fight with horse-drawn carriages in the Victorian-London setting of 1868, a feature never as-fully-realized until now.[/vc_column_text][vc_video link=”https://www.youtube.com/watch?v=hKR42Ci000k”][vc_column_text]Traversal with the rope dart launcher is said to be much more vertical and fluid than ever before in Syndicate. Going from ground to rooftop is accomplished by a press of a single button. No more having to worry about getting hit off the side of a building by a stone while you’re frantically trying to climb to get away from pursuers. The same can now also be said of going from one rooftop to another in range of the rope dart.

Stealth in Syndicate borrowed from Unity in several respects. One major element is the highly-vaunted and much-requested stealth mode of Unity, which is again back in Syndicate at the press of a single button, making Jacob or Evie crouch and don the Assassin hood. However, one major departure from Unity is Evie’s unique Chameleon skill, which allows her to blend in anywhere and avoid detection by staying absolutely still, perfect for avoiding the furry-hat-donning Royal Guard which London is well-known for.[/vc_column_text][vc_single_image image=”64845″ alignment=”right” border_color=”grey” img_link_large=”” img_link_target=”_self” scroll_hover_maxheight=”300px” scroll_hover=”” scale_hover=””][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][vc_column_text]The Brotherhood-originating concept of fellow assassins helping the player is back in Syndicate, but this time, it’s in the form of street gang members. Jacob and Evie will gradually form their own gang named the Rooks. The Rooks, once formed by the twins and strong in numbers, will go about street by street in London to gradually take back the city from the Templars iron grip.

How, you ask? Why, by helping Jacob and Evie through distractions, intel, and of course some good ol’ butt-whoopin’  brawls alongside them.

So yes, I think there’s plenty to be excited for with Syndicate coming very soon, despite the occasional over-hyping that promotion can cause, and I hope I’m right in anticipating that I’ll love Syndicate just as much as I’ve loved the past titles, if not more so.

Stay with us here at OnlySP.com and on Twitter, Facebook and Youtube for all the latest news, previews, reviews, opinions and much more in the world of single-player games.[/vc_column_text][/vc_column][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][/vc_column][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][/vc_column][/vc_row][vc_row full_width=”” parallax=”” parallax_image=”” gradient_background=”” full_height_enabled=”” midnight_logo=”” fixed_background_enabled=”” top_svg=”” bottom_svg=”” background_pattern=”” parallax_enabled=”” border_radius=”” col_height=””][vc_column width=”1/1″ gradient_background=”” border_radius=”” border_column=”” icon_size=”64px” icon_color=”#666″ icon_position=”fa-bg-center-center”][/vc_column][/vc_row]

Editorial

Three Single-Player Games to Watch Out for in May 2019

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May

May offers no respite from the big, bold games that have released so far in 2019, bringing with it a host of games almost certain to appeal to gamers of every stripe.

Close to the Sun

Release Date: May 2, 2019
Platforms: PC, consoles later in the year

May’s first major release may also be its most intriguing. Close to the Sun has regularly attracted comparisons to BioShock for its art style and premise, though the relationship between the two titles is, at best, spiritual.

Players take the role of journalist Rose Archer as she steps aboard Nikola Tesla’s ship, the Helios in 1897. Like Andrew Ryan before him (or after him, depending on perspective), Tesla has created a microcosm in which scientific freedom is unrestricted, with disastrous outcomes. Rose’s first impression is of a quarantine sign at the entrance to a still, dead ship, but she presses on regardless in search of her lost sister.

With Close to the Sun, developer Storm in a Teacup aims to provide an intense horror experience. The Helios holds none of BioShock’s shotguns or Plasmids. Instead, players have no means to defend themselves, with gameplay focusing on hiding from and escaping the threats on board.

Check out OnlySP’s final review of the game here.

RAGE 2

Release Date: May 14, 2019
Platforms: PC, PlayStation 4, Xbox One

For anyone to whom the slow, meditative approach does not appeal, Bethesda is busting out the big guns with the long-awaited, little-expected sequel, RAGE 2.

This time around, id Software has tapped Just Cause and Mad Max developer Avalanche Studios for assistance in developing an open-world game. The result, if the trailers are any indication, is a breakneck, neon-fuelled experience that focuses on insanity and ramps up all the unique aspects of the earlier game.

One focal point of development has been ensuring the interconnectedness of the game’s structure, and the teams have promised a greater focus on narrative this time around. Perhaps in keeping with that, RAGE 2 is being distanced from its predecessor, taking place 30 years later with a new protagonist and a whole new story, though some callbacks will be present.

Although id’s legendary first-person gunplay is a driving force throughout the game, it will be supplemented by some light RPG elements, robust vehicular combat, and post launch challenges and support (though the developers deny that RAGE 2 is designed with a games-as-a-service model in mind).

A Plague Tale: Innocence

Release Date: May 14, 2019
Platforms: PC, PlayStation 4, Xbox One

Out on the same day as RAGE 2 is the vastly different A Plague Tale: Innocence. A historical adventure, the game challenges players with overcoming obstacles with brains rather than brawn.

Players become Amicia, an orphan girl struggling to survive in a plague-infested medieval France while also keeping her younger brother safe. With the landscape rife with rats and members of The Inquisition, one of the core tenets of gameplay is reportedly the need to use these threats against each other. As such, though Amicia has a sling to use, the gameplay is designed more as survival puzzles than combat ones.

Developer Asobo Studio is not a household name, though it has a lengthy history of adaptations and support on major titles, including Quantum Break and The Crew 2. Furthermore, even though A Plague Tale is yet to release, publisher Focus Home Interactive has displayed remarkable confidence in the project by extending its partnership with Asobo.

Honourable Mentions

Although RAGE 2 is the incontestable action-blockbuster of the month, gamers in search of another kind of frenetic may want to wait until May 21, when Curve Digital drops American Fugitive, which has a more than passing resemblance to the earliest Grand Theft Auto games. Alternatively, PlayStation VR owners may want to look into Blood and Truth come May 28.

Sega also shines this month, dropping Team Sonic Racing on May 21 and Total War: Three Kingdoms two days later.

Anyone looking for an RPG has indie’s answer to The Outer Worlds, Within the Cosmos, to look out for on May 30, while those looking for slower stories get the latest episode of Life is Strange 2 on May 9, Observation on May 21, and the fjord-noir Draugen at a yet unspecified date.

Have we forgotten anything that you’re excited for? Let us know down below or on our Discord server.

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