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id Software Discusses Doom Eternal, Next Generation Consoles

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Id Software has discussed releasing Doom Eternal on current generation platforms and the possibilities that come with next generation consoles.

In an interview with VCG, Doom Eternal executive producer Marty Stratton and creative director Hugo Martin elaborated on targeting current generation consoles for the release of Doom Eternal and how it is helping the studio prepare for the next generation. Stratton stated, “Our tech is so scalable… it’s again a great advantage for us. That team is seeing the stuff years down the road and because they take such pride in how optimized the engine is, they make sure it runs on everything from a Switch to the highest end PC. It’s great because they take an equal amount of pride from that range. They will be the first to read all of the reviews about how the game is performing on the highest end, down to the fact that it runs on past-gen consoles.”

Additionally, Martin said that both Sony and Microsoft are building better tools for developers to create better games and that the barriers for entry have broken down. With the news that both Sony and Microsoft are planning to add high-bandwidth SSD’s to their next generation consoles, Martin noted, “It will be exciting to see what we’re able to do with it for sure.”

Lastly, Stratton spoke about new technologies that are coming with the next generation, particularly ray tracing. However, Stratton explained that releasing Doom Eternal first is the studio’s biggest priority.

“We’ll probably get into that further down the road with Doom Eternal, but our rendering team is among the best in the industry. Ray tracing is just a matter of priority for us.”

For the latest on Doom Eternal and the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

When George isn't playing video games, he's writing about video games! His dream one day is to be some kind of host on a video games media platform.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players

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Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to GamesIndustry.biz where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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