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If you have an older Wii, don’t buy Xenoblade Chronicles right away

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Last week, for those of you who don’t know, the long-awaited Xenoblade Chronicles was finally released in North America. I picked up my copy on Easter (because it was pretty hard to find a copy with the shrink-wrap still on at launch, and I’ll be damned if I’m going to pay full price for an opened game), and I finally got around to dusting off my Wii and putting in the disc today. With my Classic Controller at my side, I was all ready to experience the Wii’s highly celebrated swan song.

Except that didn’t happen. See, my Wii is old and the Xenoblade disc is dual-layered. Older Wiis have a problem reading dual layered discs. I’d recommend either sending your Wii in to Nintendo (don’t worry if your warranty has expired, they’ll take care of it), waiting for the Wii U if you want to play Xenoblade, or cleaning the disk drive yourself. Either way, take heed before you spend that $50.

Mike Cosimano resides in the coldest part of an area known for its already frigid temperatures, where he complains that every game isn't just Spider-Man 2 again. He also enjoys podcasting and being confused by PC gaming in his spare time. You can talk to him if you want to hear about his Fast and Furious crossover fan fiction.

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Supergiant Creative Director on Hades: “We’re Treating Early Access Almost Like a Serial TV Series”

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Athene in Hades

Hades was Supergiant Games‘ first experience with Early Access, which has been a massive success and has helped shape the game for nearly a year.

In an interview with OnlySP, Greg Kasavin, creative director at Supergiant, stated that Hades was designed around the entire concept of an Early Access release so that “it could be modular—starting small, and getting bigger over time.”

Not only is Hades the first game in Supergiant’s collection that has gone through an Early Access phase, but, according to Kasavin, it is potentially the only one that could have benefited from it.

“I don’t think Early Access would have worked at all for our previous games. Take Transistor, for example. It’s a game most players finish in less than eight hours. It took us three years, getting the design and narrative and look to be just right. The game was not worth playing before it was done. If everyone basically knew what happened in the story all throughout development, and had experienced low-quality versions of key story moments dozens of times, its launch would have fallen completely flat,” Kasavin said.

When asked why anyone should consider purchasing Hades before its official release, Kasavin compared Hades to a TV series. “You can wait until it’s complete, see what critics and everyone are saying, and then binge on the whole thing if you hear good things. But, there’s a real pleasure in experiencing it as it unfolds.”

“Since we’re weaving narrative through the entire experience, we’re treating Early Access almost like a serial TV series.”

Hades‘ ‘Big Bad Update’ shipped on August 6, adding the Temple of Styx, the game’s fourth major biome, as well as its final battle. Hades is not done, though, as Kasavin suggests Supergiant is “now in a really good position to look at the game more holistically and continue making big improvements across the board.”

OnlySP’s full interview discussing Hades with Greg Kasavin will be published in the coming days, so keep an eye out!

For more on Hades, be sure to follow OnlySP on FacebookTwitter, and YouTube, or join the discussion in our community Discord server.

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