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Insomniac CEO Suggests Continued Focus on Open-World Games

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With Sunset Overdrive and Marvel’s Spider-Man, Insomniac Games has cemented itself as one of the most exciting developers for open-world games, and that trend may be set to continue.

In a recent interview with VentureBeat, Insomniac CEO Ted Price indicated that the team is likely to continue to push open-world games.

“We like to focus on our story-driven open-world games and really understand what gets players exciting [sic] and double down on those things.”

Coupled with this philosophy is a desire to work on projects with “a positive message,” particularly focusing on underdogs overcoming adversity.

While Insomniac has not yet revealed its next ‘traditional’ console game, the company is working with Oculus on Stormland. Even in this project, the developer’s engagement with open-world structures is in evidence.

Price describes Stormland as “one of the first open-world VR games,” and the team is “doing more with locomotion, combat, and interface” than it previously thought possible.

Stormland is the only project currently announced as being in development at the studio, but Price states that the team is “always moving on something else,” so a fresh announcement may not be too far away.

OnlySP’s Michael Cripe reviewed Marvel’s Spider-Man last year, scoring it as a Distinction (4/5), calling it “more than an evolution for superhero video games. Insomniac has managed to capture the essence of adventure, pure joy, and character with its iteration on Spider-Man.”

For all the latest on Insomniac Games and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Watch Dogs: Legion Creative Director Details the Game’s Permadeath Mechanic

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In a bold move from, Watch Dogs: Legion makes every NPC playable with the added risk of permanent death.

During an interview with Gamingbolt, Watch Dogs: Legion creative director Clint Hocking talked about why the new feature is so special.

Watch Dogs: Legion lets players recruit any NPC into the hacker group known as DedSec. However, each of these characters can die during combat. Once a character hits zero HP, players will have the choice to either surrender to authorities or risk a last-ditch effort which could result in the character’s permanent demise.

Should a player choose to surrender, the character will be taken to jail by authorities. During this time players can either wait out a sentence or break the member out. For those unlucky enough to keep fighting and fall twice, their individual story will come to an end.

Hocking went on to describe the uniqueness of ever NPC in the game.

“Since every mission, every line of dialogue, and every cutscene has been written to account for every possible character, the loss of one of your characters means that the rest of your team will have to pick up where they left off and the plot and the story will carry on. Each character has their own origin story – the story of how they are recruited into DedSec, and once they are on your team, the main missions and the overall game narrative are the story of DedSec as a team, and how they collectively work to halt the emergence of the authoritarian regime that is trying to take over the city.”

Promotional material for the game detail four DLC characters that will be playable post-launch. It will be interesting to see how these paid DLC members will be affected by the permadeath mechanic, especially as the silhouettes suggest returning Watch Dogs fan favourites.

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