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Hideaki Itsuno Expresses Interest in Dragon’s Dogma 2



Dragon's Dogma

Itsuno Hideaki, the legendary mind behind cult titles such as Dragon’s Dogma and the upcoming Devil May Cry 5, has expressed interest in producing a sequel to the former title in a career-spanning interview.

Alongside the remarkable statement that he considers Dragon’s Dogma to be his finest work, Itsuno expressed the following about a possible sequel:

“I’ve mentioned this before, but when we started Devil May Cry 5, I’d gone to the people up top and said let me make either Devil May Cry 5 or Dragon’s Dogma 2. I thought Devil May Cry 5 would be the better choice right now, so did that. If I could, I’d love to make Dragon’s Dogma 2—it’d be awesome.”

Dragon’s Dogma got somewhat of a mixed reception on release, but its use of the ingenious pawn system, as well as the ironing out of issues in the ‘Dark Arisen’ expansion, has led to the title garnering quite the cult following.

For now, though, Itsuno is focused on Devil May Cry 5, which is shaping up to the most refined entry in the series. The interview, conducted by the good folks over at Eurogamer, is really worth the read, too.

For more on Dragon’s Dogma and Capcom, be sure to follow OnlySP on FacebookTwitter, and YouTube. Devil May Cry 5 fans should keep their eyes peeled for a review, too, which will be dropping in the coming days.

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Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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