For over 13 years, Nate Wells has worked as the Art director at Irrational games, starting in September of 1999 on the System Shock 2 video game. Just yesterday, I discovered that Wells and many others who’ve been working on Bioshock Infinite were no longer with Irrational. It’s certainly not uncommon to see people changing jobs in today’s society, especially when it comes to the video game industry.

“In a company of 200 people you’re going to have turnover,” Levine tells Kotaku. “We never like to see a guy like Nate leave because he’s been here for a long time, but it’s been 13 years and I think sometimes people want to spread their wings. I’m not going to stop people. We love Nate and I think we all remain friends. After 13 years he sort of finished his work on BioShock Infinite, as you will be able to tell when you see the game again… I think Nate’s moving on to something else.”

Replacing Wells is Scott Sinclair, the art director for the first BioShock. This rounds out the core BioShock team that has stuck with the franchise – which is an achievement all on its own, Levine says:

“As far as the team itself, the lead artist, the art director, the creative director, the lead effects artist, the senior sound guy, the lead programer and the lead AI programmer from BioShock 1 are all on BioShock Infinite. I don’t think there’s a single senior BioShock team member that isn’t here, which I think is amazing and a testament to their commitment to the studio.”

Bioshock Infinite is set to launch on PS3, 360, Wii U and PC February 26th 2013.

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