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Ivan And Martin Being Released On Bail In Greece

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Ivan Buchta And Martin Pezlar

Some great news for Ivan Buchta and Martin Pezlar, the two Bohemia Interactive employees who were arrested in Greece on espionage charges. Czech media are reporting today that the two developers will be released on bail, after initially having bail denied. Bail for the two was reportedly set at 5000 Euros each – a sum which the families of the two apparently have available to them. Martin and Ivan will be released as soon as bail is posted.

This is sure to be a great relief to the two, who have been imprisoned since September: already spending 128 days in jail.

This is not the end of the case – proceedings are expected to continue at a later date, however there is no fixed timeframe for the case being heard, as Greek judges are still on strike.

Thanks to helpivanmartin.org for the English translations.

Former Editor in Chief of OnlySP. A guy who writes things about stuff, apparently. Recovering linguist, blue pencil surgeon, and professional bishie sparkler. In between finding the latest news, reviewing PC games, and generally being a grumpy bossyboots, he likes to watch way too much Judge Judy. He perhaps has too much spare time on his hands. Based in Sydney, Australia. Follow him on twitter @lawksland.

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Animal Farm Developer Talks Challenges of Adaptation

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Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

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