E3 2019News

Journey to the Savage Planet Will Feature the “World’s Worst Version of SpaceX”

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Journey to the Savage Planet gameplay screenshot

Typhoon Studios has revealed some gameplay and story information about its upcoming title Journey to the Savage Planet.

In an interview during IGN’s E3 live stream, studio founder and the game’s creative director Alex Hutchinson spoke about the game’s story.

Players are sent to a mysterious planet by Kindred Technologies, the “fourth best interstellar exploration company” that Hutchinson describes as the “world’s worst version of SpaceX.” The subtext to the story is that the player is ruining the beautiful world, despite the discoveries that they make.

Hutchinson linked the idea of “wilderness” in Journey to the Savage Planet to his previous projects, including Far Cry 4 and Assassin’s Creed III. He is appealed to the theme due to media such as the Indiana Jones films.

The game world consists of three large biomes, which Hutchinson claims are “packed with secrets.” The player will typically have 2–4 quests open at any time.

When discussing the gameplay, Hutchinson states that, “It’s got a bit of a Metroidvania feel to it.” The game features obstacles such as cliffs or locked doors that the player can only pass after funding the correct ingredients.

Hutchinson ensures that the game is “not a shooter.” The team initially attempted to develop the game without any weapon, but decided to include a gun when playtesters continued to ask for one.

The team originally wanted to include an underwater level, and even had some completed designs, but ultimately decided that the work was too much. Hutchinson states that the team is still discussing the idea internally.

Hutchinson elaborates that Typhoon Studios consists of 24 people, and a large part of development has been setting up administrative features of the studio, so it was never going to be able to make a game as large as envisioned. Hutchinson noted that the level of freedom with an independent studio is much more refreshing than a large team such as Ubisoft.

Typhoon is aiming to make the game around 10 hours in length, specifically for people who are pressed for time and cannot play lengthy games.

Journey to the Savage Planet is scheduled to launch in early 2020 for PC via Epic Games Store, as well as PlayStation 4 and Xbox One. The game was revealed at The Game Awards last year alongside a trailer.

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Rhain Radford-Burns
Rhain discovered a long time ago that mixing one of his passions (video games) with the other (writing) might be a good idea, and now he’s been stuck in the industry for over six years with no means of escaping. His favourite games are those with deep and captivating narratives: while it would take far too long to list them all, some include L.A. Noire, Red Dead Redemption (and its sequel), Wolfenstein: The New Order, The Last of Us, and the Uncharted series.

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