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Ken Levine’s Next Game Being Influenced by Dark Souls, Fallout and More



The mind behind Bioshock, Bioshock Infinite, and System Shock 2 took to a live stream of Dying Light last night and happened to let slip some details about his new project. Overall, we know very little about the game other than the fact it won’t be a blockbuster AAA title like his latest work with Irrational Games.

Some of the mentioned games included Fallout, Dark Souls, Middle Earth: Shadow of Mordor and Civilization, as well as the game he was playing at the time: Dying Light. Of course, this isn’t to say the final product will in any look like any of these games, but he clearly enjoys the work of others and takes influence from as many sources as possible.

Levine has recently been working outside the games industry, namely writing a film script for a new Logan’s Run iteration, but his return to our beloved media will be music to the ears of his many fans. Only sparse details have been released by Levine, and mostly in the past couple of weeks. He has been noted in saying that this new game will have a sci-fi feel to it, as he said:

“It involves themes like artificial intelligence and what it means to be programmed, that you are a thing that was created by programming.”

Whatever it is that we finally get our hands on, you can catch all the news and updates with us at OnlySP. Let us know what you would like to see for Levine’s new game below in the comments, or if you prefer on Facebook and Twitter.



Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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