Kickstarter games often need to reach the widest audience possible. In doing so, extra care is taken to cater to multiple platforms. It does not take long to drum up a list of successfully funded Kickstarter projects that offer Mac, Windows, and even Linux support (e.g., Lacuna Passage, Satellite Reign, Clash of the Monsters, Ghost Control Inc., Tesla Breaks the World). Although certainly making up a smaller market share, Linux and Mac users are being treated quite kindly by the Kickstarter creator base.

It is only natural that as we get closer to next-gen console launch that more projects will be attracted to the open platform that both Sony and Microsoft are touting. In fact, this has already begun with projects that are advertizing future releases on PS4 (e.g., Liege, Soul Saga). Now that Microsoft is gearing up to announce some sort of indie platform at GamesCom, I would think that other Kickstarter creators will follow suit and opt for supporting the widest possible user base possible.

Looking at the pages for Liege and Soul Saga, the distribution options become more convoluted as different platforms are accommodated. DRM-free is the popular trend right now, but those policies don’t sit well with console creators so each platform will need its own key. By offering a DRM-free copy, a steam code, WiiU code, PSVita code and PS4 code, Liege had to create tiers for each key. This creates an environment where the product you receive can be pertinent to the platforms you own, but mixing in reward tiers and stretch goals complicates the Kickstarter interface.

What we have, then, is a long-gestating Steam Greenlight for multiple platforms where supporters vote with their money on which games come to console. In fact, it will be hard to believe if someone thinks up an idea for an indie game that could be produced rather quickly that they would not pursue a Kickstarter fundraiser. If the game doesn’t succeed then it’s possible there wasn’t much interest in the game anyway (assuming a reasonable funding goal), versus creating a successful indie game on consoles and missing out on possible capital.

Unless there is some other unforeseen restriction, I will not be surprised when Kickstarter, or whichever crowd-funding site is popular when next-gen consoles hit full-stride, becomes a pipeline to the PS4 and XB1 indie game platform.

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