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Kickstarter for GRIP Has Launched, Developers Seeking $500K to Bring Game to PC and PS4



GRIP, an “intense futuristic combat racer” being developed by user Caged Element for PC and PS4, has roared onto Kickstarter with a bang this week. Caged Element describes the game thusly:

Inspired by the Rollcage games of 1999 and 2000, GRIP is a new IP for a new generation. A return to the hardcore combat racer, bristling with heavy weapons and packing ferocious speed, the game is an intense, sensory feast.  Harnessing the awesome potential of Epic’s Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into a kick-ass future.

The game is looking at a $500,000 price tag and has already amassed over $35,000 with more than 1,000 backers in about a day. This totals about 6% of the fundraising goal in 24 hours. Backers are also invited to be a part of game development by voting on game modes, choosing potential weapons, giving feedback on vehicles, etc.

We want your feedback. We want your passion. Because we’re making this game for you – the undying fans of combat racers who have been patiently waiting for the next one they can play with their friends until all hours of the night.

The game’s Kickstarter page includes a high-octane trailer that shows off the game’s racing, environments and weapons. The trailer is included below. Kickstarter rewards range from a cheery “thumbs up” for the lowest tier to copies of the game’s art book, posters, copies of the soundtrack, special Kickstarter skins, and even a 3D model of any car in the game, suitable for a 3D printer.

Note: All dollar amounts are in (roughly-estimated) USD but the Kickstarter page features CAD as well.

The highest reward tiers ($221 or more) include things like RC versions of a community voted GRIP car (which is signed by the team at $396), a chance to have your face on a destructable billboard in the game, a visit to the Caged Element Studio in Toronto,  and even a “signed and numbered 24″-long custom gas-powered remote control car.”

Those are some pretty nice incentives and one backer has already scooped up one of the two $2,468 slots, netting themselves a chance to help the team design either a car or a track for inclusion in the final game and their name in the credits as an executive producer.


As for stretch goals, the developers are promising things like modding support at the humble $510,000 point (only $10,000 more than the base funding goal) as well as a choice at each tier of a new planet, arena mode, precision mode, expanded story features, advanced replay mode, or a track editor, all at the backers’ choice. At $640,000, Caged Elephant promises “Ultimate Grip!” which will feature “more intensity, more destruction, more visual effects, more race mods, slicker user interface, a vehicle stunt and destruction ‘playground’ map, and more.”

More information and a summary of the game’s plot, weapons and tracks are available at the game’s Kickstarter page.

GRIP’s Kickstarter ends on September 10th and is slated for release “some time before the end of 2016” for PC via Steam (where it was green-lit in a “flatteringly short space of time”) and PS4 via the PlayStationNetwork.


Writer, journalist, teacher, pedant. Reid's done just about anything and everything involving words and now he's hoping to use them for something he's passionate about: video games. He's been gaming since the onset of the NES era and has never looked back.


Halo Infinite Creative Director Leaves 343 Industries



Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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