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Despite Kickstarter Failure, Knights of Light Heading to Early Access

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Knights of Light

The promising historical RPG Knights of Light is set to fall far short of its crowdfunding goal, but Rumbling Games Studio aims to move ahead with an Early Access release nonetheless.

Though three days yet remain until the Kickstarter campaign officially closes, the team has conceded defeat, as the project has raised little more than 10% of its total funding goal. However, the failure will not spell the end of the ambitious game, as Rumbling Games will instead move ahead with its “back up plan” of an Early Access release on Steam. Knights of Light will also be available via the Xbox Game Preview program and “PlayStation paid alpha.”

Further details on the upcoming releases—including pricing and launch window—have not been revealed.

Rumbling Games also says that it will begin a development diary on YouTube at some point, which may go some way towards raising the interest that the crowdfunding campaign failed to garner.

While some doubts may arise about how the company will fund further development, the studio is able to enjoy lower operating costs than most thanks to having its offices in Egypt.

Knights of Light is pitched as the first in a series of historical RPGs that, similarly to Kingdom Come: Deliverance, do not rely on fantasy tropes and mechanics. The first game in the saga is set to take place within a 400 square kilometre recreation of Iraq circa 636CE. More details about the project are available in the interview OnlySP conducted with studio co-founder Ahmed Mousa earlier this month.

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Youtube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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