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Despite Kickstarter Failure, Knights of Light Heading to Early Access

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Knights of Light

The promising historical RPG Knights of Light is set to fall far short of its crowdfunding goal, but Rumbling Games Studio aims to move ahead with an Early Access release nonetheless.

Though three days yet remain until the Kickstarter campaign officially closes, the team has conceded defeat, as the project has raised little more than 10% of its total funding goal. However, the failure will not spell the end of the ambitious game, as Rumbling Games will instead move ahead with its “back up plan” of an Early Access release on Steam. Knights of Light will also be available via the Xbox Game Preview program and “PlayStation paid alpha.”

Further details on the upcoming releases—including pricing and launch window—have not been revealed.

Rumbling Games also says that it will begin a development diary on YouTube at some point, which may go some way towards raising the interest that the crowdfunding campaign failed to garner.

While some doubts may arise about how the company will fund further development, the studio is able to enjoy lower operating costs than most thanks to having its offices in Egypt.

Knights of Light is pitched as the first in a series of historical RPGs that, similarly to Kingdom Come: Deliverance, do not rely on fantasy tropes and mechanics. The first game in the saga is set to take place within a 400 square kilometre recreation of Iraq circa 636CE. More details about the project are available in the interview OnlySP conducted with studio co-founder Ahmed Mousa earlier this month.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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