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Leaving Lyndow Brings Peaceful Exploration to North American PS4s Next Week



Leaving Lyndow

Leaving Lyndow, the peaceful precursor to next year’s non-violent RPG Eastshade, has been announced for a PlayStation 4 release in North America next week.

The game casts players as Clara, a recent graduate who is preparing to set off on her first expedition with the Guild of Maritime Exploration. While most of Leaving Lyndow involves wandering about the environments and talking to NPCs, the game also includes some small puzzles and minigames that help to freshen up the experience.

According the game’s creator, Danny Weinbaum, Leaving Lyndow is intended as an introduction to the Eastshade universe, though the style of gameplay in the two projects is radically different. More details about Leaving Lyndow, the process of creation, and the title’s relationship to Eastshade are available in the interview OnlySP conducted with Weinbaum back in February.

Lasting only an hour long, the game is priced appropriately at $3.99 on Steam, though whether the PSN price be the same is unknown at present.

OnlySP’s review found the game to be lacking as a standalone experience, but an effective, enjoyable, and beautiful introduction to the world that Eastshade Studios is currently working on.

Leaving Lyndow is currently scheduled for a digital PlayStation 4 release in North America on July 27. European and Xbox One releases have not yet been announced.

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and Tumblr.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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