Survival games seem to be releasing left and right and we have yet another on our doorstep. This one, may be a bit more unique than the other survival games that usually feature zombies in an open world.

Stranded Deep is the first game from the new development team at Beam Team Games and puts players in the middle of the ocean, stranded on an island with only a few resources at your disposal. The game may not feature cannibals, but as you’ll see in the trailer below, you’re not as safe as you might think.

As of right now, the game currently has quite a few features already in place, with more to come in the near future. The full list of current features readily available in the game can be seen just below.

Infinite Procedurally-generated World – Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes.
No two worlds are the same, even share your world seed!

Dynamic Weather and Day-Night Cycle – Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.

Unique Physically-based Crafting System – Harvest resources to create equipment by combining them together in the physical world – no crafting slots!

Unique Physically-based Building System – Settle on an island and construct a shelter or venture the seas with your own built raft.

Detailed Survival Aspects and Interaction – Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.

Random Loot and Collectables – Search sunken shipwrecks and islands for interesting and rare equipment.

Hunting and fishing – Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

We’ll be sure to provide you with Early Access coverage on the game once we get our grisly hands on it. You can probably expect a new Survival Diary series via our Youtube channel to go along with our coverage, so be sure to subscribe so you don’t miss it. You can also follow us on Facebook and Twitter to keep up to date with all the latest single player gaming coverage.

Nick Calandra
OnlySP founder and former site owner.

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  1. This actually makes me interested much more than ‘The Forest’. I don’t like the enemy in that one and the island is too bleak and colorless. If I am going to be exploring a world, I want it to look quite pretty and big and inviting. There has to be something interesting pulling me along.

    I like nature as the enemy, as that is all you need. Zombies, mutant cannibals and such are just overkill for my taste. Unless we were talking post-apocalyptic survival in some huge ruined city. Then I’d want and understand such enemies, but the genre would switch to horror. For this game, I’d expect and want an adventure style tone. Kind of like ‘The Long Dark’ is. Scary where it needs to be.

    Imagine chillaxing and thinking about how beautiful those waters are, before it dawns on you that you are about to kick the bucket in this place.

    1. This one’s looking pretty good. It’ll be interesting to see how the procedural generation affects the game though. With survival games, I like them when they’re in a set environment with more interesting locations to find rather than randomly generated areas that cause you to lose your bearing too often. The Long Dark does this very well.

  2. can i build a ship? fail if i cant build a ship

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