Lords of the Fallen, Deck 13 and CI Games Studio’s tough upcoming RPG, is set to provide deep and flexible character class progression, according to the game’s producer Tomasz Gop. Speaking to OnlySP, Gop discussed the class development system Lords of the Fallen will have in place.
According to Gop, on top of the traditional Cleric/Rogue/Fighter class trinity, Lords of the Fallen will follow a “three pillar” system for character class development – magic, gear, and stats. Magic is the only one of the three bound to class, with Clerics preferring HP regeneration, Rogues focusing on stealth and critical hits, and Fighters looking to buff defense. Once a class is chosen, then their potential magic choices are streamlined to their class.
More freely, any class can boost any stat with XP, but certain stats are more important to certain classes.
Gear, which represents armour, weapons, and shields, has natural affinities with certain classes, but can be used by any character, regardless of class. Most of the gear in Lords of the Fallen can be found through exploration, although it can also be crafted.
Lords of the Fallen will be releasing Fall/Autumn 2014 (Spring in the south) on PC, PS4, and Xbox One. Look for our exclusive interview with Tomasz Gop in the coming days.