[su_highlight background=”#3b88ff” color=”#ffffff”]Platforms: PC | Developer: Shiver Games | Publisher: Shiver Games| ESRB: E 18+[/su_highlight]
Nothing says ‘fun’ like the ability to set things on fire and murder people in ridiculous ways. When I first looked into Lucius 2, all of that and more was promised. However, having the ability to use mind control, poison food, and play a child antichrist will only get a game so far. I will give credit where credit is due – Lucius 2 is the spawn of Satan.
Shoddy design and dialogue starts the game off right with a Narrative, capping over the first game. Though it was a little dodgy, the story was reassuring. The Narrator had solved a crime involving a child called Lucius and the murder of his family. Though the investigator believed he figured out the case, he soon realized that the boy had much more to do with the deaths of his family than originally thought. By then, however, it was too late.
In Lucius 2 you play as the boy, learning of a cult following while destroying everyone around you. He starts in an asylum and, while escaping, collects information and gadgets to help him get out. Throughout this small game, it is discovered that you are not Lucifer’s only child, but you are the one with promise.
This is kind of the whole story. You are a child of Satan, attempting to complete the prophecy… and poorly at that. Given all of the movies, stories, and, you know, the Bible, the story could have been so much better without being sorely overdone.
I would forgive the lack of creativity in story if the gameplay was any better. Everything the game is trying to do has potential, but is never reached. Had it succeeded, this game would be a perfect combination of Dead Rising and Destroy All Humans, but take away the potential for a good story and shove it with glitches, extreme game-breaking bugs, and poor controls, and it becomes a serious version of Goat Simulator, which got old, fast.
When I accepted the game for what it was, I could look past all of the things that bothered me.
The ‘puzzles’ used to distract or dispose of people were unique and fun, despite how little sense they made. Poisoning food, for instance, is an easy way to distract and then kill someone, but you do this by combining meds with something like donuts, and then throw it on the floor. The mechanics for tossing them on the floor is very ragdoll-like, and without questioning the food or thinking about health codes, the people will just pick it up and eat it. Yes, I had to keep thinking to myself what kind of game this is, not what I thought it was trying to be.
Controlling yourself and the things around you was great – in theory. Combining items to make other things, tossing items at crosses to flip them over, or throwing items into vents to (somehow) roll to the other room and hit the target all seem like great mechanics for puzzles and problem solving. However, I personally was terrible at aiming. The dotted line that guides you does so in a way I’ve never experienced before, and took a while to get used to. I spent a good portion of the beginning thinking the controls were broken. Still, with a little polish, there’s really nothing wrong with how to manipulate things. The prospects were there, just not mastered.
At no point were the graphics mind-numbingly beautiful or ‘graphic’. I lean more on the squeamish side of the spectrum, but jamming a nail from a nailgun into the head of a pedestrian or watching the spine of an old lady get yanked out was more satisfying than gag worthy. To be fair, games don’t really bother me when it comes to gore, but this was pure Grade A ridiculousness.
Voice actors for these smaller or less known games have been surprising me as of late. I’ve been very impressed with almost all of them, including the voice acting for Lucius 2. It was mostly due to the Narrator telling the story, but he was the main focus. The other ambient voices were all right, but nothing like the others. At several points in the game, you can hear Lucifer. But even his voice wasn’t what I was expecting.
Just like the story and gameplay, all of this had potential, but didn’t quite make it. The ways in which the people can get killed are mildly amusing and creative to say the least, but the satisfaction dies quickly when something bugs out. It was a decent run, with a few random surprises (like two men doing the naughty in a bathroom) but nothing I would play through again.
It hurts my soul when a game sounds so exciting, only to fall short. Lucius 2 had all of the light to be a dark, funny, yet serious game about cults, religion, and taking over the world. However, with very short game time, game breaking glitches, and redundant story, I was merely hoping that with every chapter completed would lead to the last one. To put it nicely, the game is not for me. The only thing the developers did 100% right was allow you to shoot Lucifer and themselves with a nail gun as the end game credits. At least my pent-up anger was put to use.
(Can’t kill that damn Bus driver though. Look at his smug face… jerk…)
PC review copy provided by Shiver Games