Connect with us

News

Man of Medan Is “Much More Branching” Than Until Dawn

Published

 on

Man of Medan

Supermassive Games has explained that expanding the number of narrative branches from Until Dawn to the upcoming Man of Medan has been a “key plan” of development.

Speaking to Geoff Keighley at an E3 Coliseum panel, Man of Medan‘s director Tom Heaton explained that this goal was, in part, a response to the emergence of the streaming culture during Until Dawn‘s development.

Heaton said that the team was surprised by the way that audiences engaged with the game and the relationships portrayed therein, leading to questions such as “‘How can we develop those? How can we deepen those systems?'”

The result is a game with an increased focus on narrative branching to provide a sense of agency and interaction for the player. Each branch is designed to affect the story in some way, from major plot deviations to more subtle alterations to the relationships and interactions between the characters.

However, Heaton noted that the team did not want to provide story branches without due cause. When writing its games, Supermassive starts by concepting a worthwhile core narrative and strong central characters, according to Heaton, with the options an permutations emerging from points where different paths could logically be taken. According to one of the game’s stars, Shawn Ashmore, this approach led to a script approximately 1,000 pages long.

One key difference from other games of this interactive drama archetype is that Man of Medan will not display fellow player choices as percentages once the game or scene is concluded. Instead, players will receive a kind of map detailing the course of their individual story.

Man of Medan is scheduled to launch on August 30 for PC, PlayStation 4, and Xbox One as the first part of The Dark Pictures Anthology, which has several other entries in production.

For all the latest on Man of Medan and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

Continue Reading
Comments

News

Dragon Ball Z: Kakarot Will Show Unexplored Stories of Secondary Characters

Published

 on

The luminary creator of the Dragon Ball manga, Akira Toriyama, shared new information about the upcoming action RPG, Dragon Ball Z: Kakarot.

Via the Bandai Namco Twitter account, Toriyama revealed that Dragon Ball Z: Kakarot will depict the backstories of several secondary protagonists. This means that the game will diverge from the story of the manga and give greater insight into Dragon Ball‘s many supporting characters. While a plethora of games depict the events of the Dragon Ball franchise, only a few of them meaningfully expand upon the story’s events, characters, and world.

Toriyama describes Dragon Ball Z: Kakarot as a “fresh new take on the franchise.” Even though Toriyama rarely contributes to Dragon Ball games, he did create much of the lore in the now-defunct MMO Dragon Ball Online, which heavily influenced the story of the Dragon Ball Xenoverse games. While not much information is available about Kakarot and Toriyama’s involvement at this time, the title does have an early 2020 release date and a fishing mechanic.

For more on games that let players rock the dragon, be sure to follow OnlySP on FacebookTwitter, and YouTube. You are also welcome to join the discussion on our community Discord server.

Continue Reading