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Manic Pixel Dream Girl: a comic about women and videogames

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I understand if you’ve never heard of artist Elizabeth Simins. The Internet is a big place, with an overwhelming amount of fantastic (and less than fantastic) original content. But you would be doing yourself a disservice if you don’t read Simins’ autobiographical comic detailing how she fell in love with gaming, and the trials associated with being a female gamer. (Should that link not work for you, try each individual part) It got me thinking about how I subconsciously view women in this industry, even though I like to believe I’ve done my best to treat each writer and/or player equally.

Guys can just play videogames, and nobody really thinks anything about it. Women objectively have it much worse in that department. Even if you haven’t directly contributed to the absurd level of rhetoric being thrown at female gamers daily, there’s a chance you’ve been unintentionally complicit at some point. Please, next time you see a woman being harassed by some idiot for her choice of hobby, speak up. Now if you’ll excuse me, I’m going to buy my girlfriend some goddamn videogames for our anniversary. Because gender shouldn’t matter.

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One last thing: if I see one sexist comment from any of you, I’ll IP ban you so fast your head will spin off your neck. Keep it classy.

Mike Cosimano resides in the coldest part of an area known for its already frigid temperatures, where he complains that every game isn't just Spider-Man 2 again. He also enjoys podcasting and being confused by PC gaming in his spare time. You can talk to him if you want to hear about his Fast and Furious crossover fan fiction.

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Bohemia Interactive Says ARMA 3 ‘Contact’ is an Idea It Has “Wanted to Explore for Years”

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Arma 3 Contact gameplay screenshot 1

The project lead of ARMA 3 ‘Contact’, Joris-Jan van ‘t Land, has explained why Bohemia Interactive opted to focus on an alien invasion for the new spin-off expansion.

In an upcoming interview with OnlySP, van ‘t Land outlined the reasoning behind creating a new extra-terrestrial spin-off expansion for ARMA 3 instead of developing a brand new project like ARMA 4.

On the official ARMA 3 Contact announcement trailer page, fans of the ARMA franchise left comments which appears to indicate that public opinion is in favour of a whole new game. However, van ‘t Land explained that ‘Contact’ actually came into existence because the Amsterdam studio was specifically set up to flesh out new ideas and create new IPs within the ARMA series.

“‘Contact’ originated from our relatively small Amsterdam studio, a team which was formed to develop original ideas for Bohemia. That specifically meant doing less traditional projects, even if they were DLC or expansions to an existing game.”

“Initially ‘Contact’ was not even specified to be an ARMA 3 expansion. We considered even a stand-alone game, but ultimately the benefits of the expansion route were far too great.” He continued, “It meant we could make use of a massive sandbox, and ARMA 3 players would benefit from additions even if they do not care about the setting. Without ‘Contact’, there likely would not have been another official ARMA 3 DLC or expansion, aside from our Creator DLC program of course.

van ‘t Land also revealed that many in the ARMA 3 production team have been wanting to explore the alien sci-fi genre for years, but now they finally got a chance to develop their ideas.

“The ‘first contact’ premise is one many in our team have wanted to explore for years. Some know that during its pre-production stage, ARMA 3 itself had some less conventional elements under its ‘Futura’ codename. We had done our own experiments with the topic on the side for fun, but now pitched it as an actual project, and were fortunately given the chance.”

ARMA 3 Contact is set to be released on 25 July 2019 on PC. The full interview with van ‘t Land will be available tomorrow.

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