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Masquerada: Songs and Shadows Coming to PS4 in 2016



Playstation Experience is just around the corner, so more and more announcements are dripping through. The latest to arrive is Masquerada: Songs and Shadows, an isometric 2.5D RPG from Witching Hour Studios.

Taking inspiration from the tabletop classic Dungeons and Dragons, Masquerada uses the different arts to create its combat environment including that of dance and song, as well as a focus on sports.

With a desire from Witching Hour Studios on a better story and combat, some staple RPG facets such as a traditional experience system and any kind of inventory have been removed to achieve a more enjoyable experience.

The idea of death is ever-present in the game, as the developers explain,

The team rallied around this core idea and gave it a spine with gameplay inspired by childhood favorites like Baldur’s Gate, Neverwinter Nights, and Dragon Age. Tactical Pause was the first thing we talked about. It gave our combat depth, and also the added bonus of allowing people to pace how they’d like to experience Masquerada.

Masquerada: Songs and Shadows is slated for release sometime in 2016 and will be available on Playstation 4.


Playstation Experience is held from December 5th-6th 2015 and any Single Player news coming from the exhibition will be available at OnlySP, along with any other news and features you will need. Follow us on Facebook or Twitter (@Official_OnlySP) to be the first to know.



LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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