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Medal of Honor: Warfighter – First Details

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The sequel to Danger Close’s reboot of Medal of Honor has finally been announced and will be hitting shelves this October. Expectations are high for the developers as Medal of Honor is basically EA’s match up to this year’s Call of Duty. As the nature of this site suggests we will be focusing on the campaign/single player side of things, so don’t expect much news on the multiplayer portion of the game. Those details can be found over at Velocity Gamer.com. Anyways, lets get on to the details.

Danger Close is once again behind the reigns for the development of Medal of Honor: Warfighter, only this time they will be developing the multiplayer side of things in-house, instead of DICE. The game will be featuring the Frostbite 2.0 engine which is also featured in Battlefield 3 and Need for Speed: The Run.

The campaign of Medal of Honor (2010) was the games high point as the multiplayer offering was quite the disappointment in the eyes of many players. Warfighter will continue to follow the stories of Tier 1 operators and loosely follow actual events they’ve taken part in. There’s 24 operators working behind the scenes this time around so things should feel a bit more authentic. Personal issues will also be a main focus in the campaign. One example detailed is when an operator endures a strained phone call with his wife. Although it is a vague example, if you remember the trailers for Medal of Honor (2010), something along these lines could bring some great personal connection between players and the characters. The main characters from the original will also be returning, so hopefully “””SPOILERS”” we get more information on the personal connection of the characters after Rabitt”s death at the end of the game. “””END SPOILERS”””

The team at Danger Close is also working hard to keep the game away from the feeling of a Michael Bay action movie, so don’t expect to see the Eiffel Tower collapsing on you during the game. The missions in Medal of Honor (2010) were actually some of the most enjoyable I’ve had in a while for recent FPS’s with plenty of variation and thrilling moments. Player choice is also another focus, here’s an example from the latest OXM magazine detailing one of those choices.

You will sometimes have multiple choices when faced with a situation. One example given is during a hostage rescue, you reach the door to the room the hostages should be in. You can either kick it in, C4 it, throw a grenade in, or use a flashbang. This will presumably change how the next part plays out tactically.

The rest of this section involves trying to escape the city with two hostages in tow and one of your teammates bleeding out. It’s implied there’s some kind of time pressure here, but not explicitly stated if there’s a clock.

Medal of Honor’s campaign like I stated before was the high point of the game.  I think we can expect a much smoother offering this time around with Danger Close utilizing the fabled Frostbite 2.0 engine and having a much larger team of Tier 1 operators behind the scenes working on the game. My only concern at this point is that the game may feel too closely related to Battlefield, only time will tell. Leave us your thoughts below!

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Nick Calandra
OnlySP founder and former site owner.

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