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UPDATED: Metro Exodus To Last As Long As Previous Games Combined

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Metro Exodus, Epic Games

UPDATE: This story originally alleged that Metro Exodus was estimated to last twice as long as the previous two Metro games combined.

Deep Silver’s global brand manager Huw Beynon reached out clarify that although the script is that large, the game will, in fact, be double the length of either game, but not the two together. As such, gamers should likely expect the story to last within the vicinity of 20 hours, if these averages of Metro: Last Light are any indication.

OnlySP apologises for the editorial inaccuracy.

ORIGINAL STORY: Deep Silver’s head of global brand management, Huw Beynon, has revealed that the studio’s upcoming Metro Exodus will last significantly longer than its predecessors.

Speaking to GamesTM, Beynon stated that Exodus will last longer than both Metro 2033 and Metro: Last Light combined:

“We’re looking at a total playtime of both previous games combined. In terms of geographical footprint, as we have moved to these more open areas, we can fit pretty much the entirety of the first two games (in terms of footprint) into just one of our huge levels. The last two games came in at about 12GB each, and we’re struggling to fit Metro Exodus onto a single Blu-ray.”

Metro‘s transition into a true open-world game has increased hype substantially. If the title’s size estimations ring true, then Deep Silver is looking at a massive upgrade compared to its usual scope.

Furthering the above, executive producer Ken Bloch was quick to allay fears of dilution or padding in Exodus‘s open world. He stated that the title will feature no fetch quests or unnecessary side-content. Bloch also discussed the studio’s difficulty in balancing open-world design with the franchise’s trademark linearity:

“When we first started we made a completely open level and we went completely in the wrong direction with it. We had to reel it back in… we had to go back in the other direction and see where the line was. Then we found ourselves removing too much of that open feel. It was a back and forth for so long, of us just iterating to try to figure out the right balance. At the end of the day, I think if we had gone completely open world that maybe there’s some formula that we could’ve found, eventually. But I certainly think that it would’ve been a larger shock to the system, for ourselves, and for our fans.”

Exodus was one of the highlights of this year’s E3, igniting interest from all angles with its excellent gameplay trailer. Since then, Deep Silver has expanded on the project’s incorporation of seasons and other organic systems.

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LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’

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LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with GamesIndustry.biz, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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