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Metro: Exodus’s Seasons Will Bring Unique Enemies and Hazards



After the first gameplay trailer for Metro: Exodus was shown off at E3 2017, followers of the franchise have been eagerly awaiting more details to emerge about the project.

While the first glimpse of gameplay focused heavily on the vile beasties in Metro: Exodus, the footage unveiled at E3 2018 revealed much more about the human aspect of the game, including an in-depth look into the stealth mechanics.

Fresh off the heels of E3, developer 4A Games has released more details about the game via the official website. The information is expressed through different seasons, reinforcing that the events of the story will take place over the course of year. By selecting either the winter or spring tab, the reader can see what potential dangers lay ahead for that period. Each season comes fully equipped with details about the varying factions, hazards, and mutants present at that time. Currently, the website has only disclosed information regarding winter and spring, with more news about summer and autumn “coming soon”.

Metro: Exodus will be released on February 22, 2019 for PC, PlayStation 4, and Xbox One.

For more information on Metro: Exodus and the world of single-player gaming, bookmark OnlySP and follow us on Facebook and  Twitter.


Sci-Fi Adventure Tether Back in Development, Demo Released




Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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