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Microsoft Announces Final Batch of Xbox One Backwards Compatibility Games



Xbox Backwards Compatibility

Microsoft has revealed that it is ending its efforts to add new games to the Xbox One’s backwards compatibility.

However, the program is going out with a flourish, adding more than 20 games from the original Xbox and Xbox 360.

The new Xbox games are LucasArts’s Armed and Dangerous, Indiana Jones and the Emperor’s Tomb, Sphynx and the Cursed Mummy, Unreal Championship 2, and all of the Xbox Splinter Cell games: the original, Pandora Tomorrow, Chaos Theory, and Double Agent (which is different from the Xbox 360 version already available).

Meanwhile, the list of games added to the Xbox 360 is as follows:

  • Asura’s Wrath
  • Battlefield 2: Modern Combat
  • Enchanted Arms
  • Enslaved: Odyssey to the West
  • Far Cry 
  • Far Cry Instincts: Predator
  • Infinite Undiscovery
  • Peter Jackson’s King Kong
  • Prince of Persia: The Forgotten Sands
  • Skate
  • Star Ocean: The Last Hope
  • Super Street Fighter II Turbo
  • Syndicate
  • Too Human
  • Unreal Tournament

Meanwhile, the platform holder has also extended its Xbox One X Enhanced compatibility to a handful of older Rare games. Those titles are the drawn from the Banjo-Kazooie, Perfect Dark, and Viva Piñata series, as well as Kameo: Elements of Power.

The compatibility for all of these games will roll out across the coming weeks.

Microsoft has opted to end the addition of new titles to the program to look instead to the future. A part of that shift stems from the desire to ensure that every game currently playable on Xbox One is also compatible with the new Project Scarlett hardware.

That new console was officially revealed at Microsoft’s E3 press conference yesterday, where a holiday 2020 launch window was announced.

For all the latest on Microsoft and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at

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Halo Infinite Creative Director Leaves 343 Industries



Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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