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Have you ever wished you could experience full immersion in the environment of the game you are playing?  If Microsoft’s “IllumiRoom” is any indication of the future of gaming, that wish may indeed come true.

Today, Microsoft unveiled the new IllumiRoom technology during Samsung’s keynote CES address.  According to the CES presentation and information from Microsoft Research, the technology aims to fully immerse the player within the world of the game they are playing.

“IllumiRoom uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds. For example, our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences.”

If you want to witness this technology for yourself, click here.

This news follows in the wake of Microsoft’s earlier patent for an “immersive display experience.”  Whether the IllumiRoom is the complete fulfillment of that patent, or merely a single step in a larger immersive display experience project, remains to be seen.

Would you be interested in using IllumiRoom?  What would be the first game you would try with this new technology?

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12 Comments

  1. Seems like another "innovation" that will spawn a new breed of dancing and fitness games.

    1. The video did at least demonstrate it being used within an FPS. Hopefully it will turn out to be something worthwhile.

  2. I can&#039t decide if it looks cool or if it will induce sensory overload and cause by brain to hemorrhage and my eyeballs to melt.

    In all honesty, I look at this as very similar to the Kinect peripheral. I own one and only use it occasionally with Mass Effect or Skyrim for the voice recognition functionality. This may be another amazing piece of Microsoft technology that may add a bit of spice to my gaming, but I don&#039t see it making a huge impact. Either way, I applaud them for continuing to push the envelope.

    1. I&#039ve only recently bought into the Kinect peripheral — I find it fun but also quirky. It seems, though, that the IllumiRoom is designed to enhance the experience of games through nearly full atmospheric immersion, rather than being a set of controls (voice/motion) that are tacked on.

  3. Seems like another "innovation" that will spawn a new breed of dancing and fitness games.

    1. The video did at least demonstrate it being used within an FPS. Hopefully it will turn out to be something worthwhile.

  4. I can't decide if it looks cool or if it will induce sensory overload and cause by brain to hemorrhage and my eyeballs to melt.

    In all honesty, I look at this as very similar to the Kinect peripheral. I own one and only use it occasionally with Mass Effect or Skyrim for the voice recognition functionality. This may be another amazing piece of Microsoft technology that may add a bit of spice to my gaming, but I don't see it making a huge impact. Either way, I applaud them for continuing to push the envelope.

    1. I've only recently bought into the Kinect peripheral — I find it fun but also quirky. It seems, though, that the IllumiRoom is designed to enhance the experience of games through nearly full atmospheric immersion, rather than being a set of controls (voice/motion) that are tacked on.

  5. This is setting off my bullshit detector something fierce.

  6. I&#039ve seen DIY projects that do something similar, tho not quite at that scale. Might be interesting if they actually pull it off…. I wonder what kind of tech is used to generate the off screen images. Can it keep up with the gpu of the xbox? or will those images lag behind on screen images in real world applications?

  7. This is setting off my bullshit detector something fierce.

  8. I've seen DIY projects that do something similar, tho not quite at that scale. Might be interesting if they actually pull it off…. I wonder what kind of tech is used to generate the off screen images. Can it keep up with the gpu of the xbox? or will those images lag behind on screen images in real world applications?

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