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Motorstorm developer teasing reveal in 10 days




Paul Rustchynsky, the game director at Motorstorm series developer Evolution Studios, has just teased an incoming announcement that will go live in 10 days.

He tweeted the following message today:


10 days, eh? You’ll notice that’s the same date as the rumored Feb. 20 reveal of the Playstation 4, implying that Evolution Studios could very well be working on a next-gen Motorstorm title for the console.

This goes hand in hand with some recent tweets from Will Maiden, a game designer at Evolution Studios, who in addition to having a bio that mentions a “super secret project,” also stated that he was working on something ambitious and that employees around the studio were mentioning vague packages:


Less work


And then we have the Linkedin profile of Simon Barlow, the studio’s design director. According to the description of his current role, he’s working on an “unannounced title” that’s also a “first-party AAA exclusive.” Like, I dunno, a Motorstorm game?


By now, a lot of doubts have been eradicated: Evolution Studios is likely working on a next-gen title for the PS4, possibly another Motorstorm title, though we’re certainly ok with being surprised by a new IP if that ends up being the case. Of course, Paul could have just been referring to the Sony conference itself, which would certainly be a bit disappointing, though that still wouldn’t negate the other bits of info we just mentioned.

Stay tuned for much more news on Evolution’s upcoming title. Any suggestions or wishes on what it’ll be about? Let us know!

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)


How Vampire: The Masquerade – Bloodlines 2 Creates a Living World



Vampire: The Masquerade – Bloodlines 2

The long-awaited Vampire: The Masquerade – Bloodlines 2 aims to buck the trend of bloated open worlds by giving the world a sense of dynamism.

Speaking to Polygon recently, the game’s narrative lead Brian Mitsoda and senior writer Cara Ellison explained how the team at Hardsuit Labs is bringing the Seattle nights to life.

One of the tropes that the developer is attempting to avoid is that where, in RPGs, “everybody is kind of waiting around for the hero to get there,” according to Mitsoda. Instead, he says that “you have to have characters that feel like they’re part of a world, that they’re not just there for the player’s benefit.” Details on how that will be handled, however, were not forthcoming.

Beyond the characters, though is the world, which Ellison says will be affected by the player’s actions: “[O]ne of the ways that we look at our world is that we are trying to make it really reactive to the way that you play and how you act as a vampire. The more that you break the Masquerade, the more consequences are going to come your way.”

That feedback loop will be important, as feeding on NPCs is the primary method through which the player gains strength. The blood of NPCs carries what the game terms emotional resonance, which is used to power up both active and passive skills.

Speaking about how that plays into the wider world, Mitsoda explains that “You’re always kind of on the hunt, and it’s one of the big parts of the side activities in the game. You’re skulking around on the tops of roofs and looking around for people with strong resonance and figuring out how to best get them in a position where you can feed on them without breaking the Masquerade.”

Since the game’s unveiling back in March, Hardsuit Labs and publisher Paradox Interactive have been releasing details on the game’s factions, the latest of which is the Ventrue. Meanwhile, a narrative RPG based on Vampire: The Masquerade from The Council developer Big Bad Wolf is also in development.

For all the latest on Vampire: The Masquerade – Bloodlines 2 and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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