Connect with us


PAYDAY Designer and Conan: Exiles Publisher Team Up For Mutant Year Zero: Road to Eden



Mutant Year Zero

Mutant Year Zero: Road to Eden, a tactical turn-based strategy game, has been revealed and is being developed by former Hitman leads and Payday’s designer, Ulf Andersson.

The game, which is set to release on PC, PlayStation 4, and Xbox One, is being published by Norwegian company, Funcom, and developed by debut Swedish outfit Bearded Ladies.

Mutant Year Zero is based off the tabletop RPG series of the same name from the late ’80s, but will make its debut into the video game world in 2018.

Though it totes XCOM as a huge influence, Mutant Year Zero stays unique in more than a few ways. For starters, the game’s first cinematic trailer features an anthropomorphic duck and hog with a human who has some interesting morphing abilities.

Mutant Year Zero is also set in a post-apocalyptic world, but it is also decently far into the future, giving it more of a Fallout feel. While the gameplay is seemingly XCOM-like, the title includes a real-time stealth mechanic that adds a lot to a genre that could easily be worn thin.

RPG elements, exploration, and story will also be a focus for Bearded Ladies. This mixture of RPG, story, and turn-based combat is setting quite the epic scale, especially considering this project will be the developer’s breakou. However, the trailer, screenshots, a short gameplay clip, and the level of detail put into every description on the game’s website are promising.

More specific information on the ‘post-human Earth’ is scarce at the moment, but Funcom is promising extended gameplay footage at this month’s GDC, so expect to see more around then.

For more updates on where the indie team will be taking Mutant Year Zero: Road to Eden in the future, keep checking in with OnlySP on Facebook and Twitter.


ARMA 3 ‘Contact’ Campaign Will Take Around Six Hours to Complete




ARMA 3‘s new spin-off expansion will receive a sizable campaign, which is expected to take between four and six hours to complete.

Joris-Jan van ‘t Land, project lead of ‘Contact‘, provided some fresh details regarding the campaign length in an exclusive interview with OnlySP. He confirmed that the campaign will take around four to six hours to complete depending on player ability:

“The length is always hard to specify, because it, of course, depends on each individual player, and how much they explore the terrain beyond the core objectives. We’d estimate normal play sessions lasting between 4 and 6 hours.” He continued, “After that, there’s, of course, a cool box of new toys to tinker with, including the rest of the new Livonia terrain. We also hope community creators get inspired to build their own alien scenarios.”

van ‘t Land also revealed that players will take on the role of a “NATO drone operator” undergoing military training exercises in Livonia. During one of these seemingly routine training exercises, humanity encounters an alien species coming face-to-face with strange technology.

“A big part of the campaign is about uncovering its mystery and exploring what is going on, so we’ll leave most details for players to discover for themselves.” He added, “You will assume the role of a NATO drone operator, deployed to Livonia for military training exercises. Eventually, our alien visitors arrive at the Area of Operations, and from there on out you’re part of an improvised reconnaissance operation to investigate what’s going on.”

ARMA 3 ‘Contact’ is set to release on 25 July 2019 for PC. Our full interview with Bohemia Interactive about the expansion will be available in the coming days.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

Continue Reading