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Fast-Paced Platformer-Shooter My Friend Pedro Heading to PC, Switch in June

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My Friend Pedro

Devolver Digital has revealed the release window of the insane My Friend Pedro: Blood, Bullets, Bananas, alongside a balls-to-the-wall new trailer.

The new footage offers little that has not already been shown off, from ziplines to ricocheting bullets and, of course, the balletic prowess of the protagonist.

However, the June release window for PC and Switch is a revelation.

OnlySP spoke to the game’s lead developer Victor Agren almost two years, including discussing the process of remaking My Friend Pedro from its Flash-game origins. That earliest incarnation, which Agren referred to as “a proving-ground for the ‘flipping through the air-mechanic’ and just the concept overall” is available here.

For all the latest on My Friend Pedro and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Halo Infinite Creative Director Leaves 343 Industries

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Halo Infinite

Tim Longo, the creative director for Halo Infinite, has left 343 Industries.

According to Kotaku, Longo moved to a different role in 343 Industries a few weeks ago and then left the company for good this week.

In his place, executive producer Mary Olson will take over the responsibilities of the Campaign team as the lead producer. The studio head of Halo Infinite, Chris Lee, will still be in charge of the game’s overall creative vision and production.

Microsoft assured that Longo’s departure would not impact the game’s late 2020 release window and will still launch alongside the next Xbox platform, currently codenamed Project Scarlett.

Longo was also the Creative Director for Halo 5, as well as had previously worked on games such as Star Wars: Republic Commando and 2013’s Tomb Raider.

At E3 2019, Microsoft noted that Halo Infinite‘s Slipstream engine will support future Halo entries and that the game will be a single-player game initially at launch.

For all the latest on Halo and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server

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