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New Assassin’s Creed III info has unhood itself



More details have emerged regarding Assassin’s Creed III, the upcoming continuation of Ubisoft’s historical action-adventure series. It’s been confirmed that the setting this time around will be 18th century Colonial America, and now we have some more info on the story and gameplay side of things.

This time the story revolves around Connor, a part English, part Native-American whose tribe has been decimated and nearly wiped out by colonizing Englishmen. As a result, his elders tell him to seek out certain brotherhood of assassins that can help train him in order to get revenge. I think you all know who I’m talking about.

Some of the new features include a reworked control scheme that allows for more fluid parkour, and the team has made sure that climbable surfaces are distinct and easy to find.

Unique and realistic AI behavior for characters has also been touted. Civilians will have daily routines and will greet Conner and even approach him with missions from time to time. Although historical accuracy claims to be at about 80%, the cities, which include Boston and New York, have been increased in size to allow for more exploration. Sounds like a good trade-off to me.

The combat system has also been improved. The developers state that counter-attacking is no longer the crutch it used to be, with more versatile and aggressive enemies. Judging by one of the screenshots, using canoes for transportation is also a gameplay mechanic in addition to horses, which were featured in the recent trailer. New tools include tomahawks and even a sort of grappling hook, which Connor can apparently use for stealth kills in addition to traversal.

As for historical figures, Washington, Franklin and Jefferson have been confirmed as well as the French General LaFayette. Opposing Native-Americans will also attack Connor throughout his travels, with many of them being just as agile as he is.

Assassin’s Creed III releases in North America on October 30th for PS3, Xbox 360, and PC, with a Wii U version planned as well.

Now an occasional contributer, Michael Urban is the former Editor-in-Chief at OnlySP and has the nickname "Breadcrab" for reasons his therapist still doesn't understand. From the moment he first got hacked in Runescape, he's been uninterested in multiplayer games and has pursued the beauty of the single-player experience, especially in terms of story and creative design. His hobbies include reading, writing, singing in the shower, pretending to be productive, and providing info and feedback regarding the games industry. It is an industry, right? You can ask him a question or send him spam at Also, follow him on Twitter or the terrorists win. (@MichaelUrban1)


LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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