More details have emerged regarding Assassin’s Creed III, the upcoming continuation of Ubisoft’s historical action-adventure series. It’s been confirmed that the setting this time around will be 18th century Colonial America, and now we have some more info on the story and gameplay side of things.
This time the story revolves around Connor, a part English, part Native-American whose tribe has been decimated and nearly wiped out by colonizing Englishmen. As a result, his elders tell him to seek out certain brotherhood of assassins that can help train him in order to get revenge. I think you all know who I’m talking about.
Some of the new features include a reworked control scheme that allows for more fluid parkour, and the team has made sure that climbable surfaces are distinct and easy to find.
Unique and realistic AI behavior for characters has also been touted. Civilians will have daily routines and will greet Conner and even approach him with missions from time to time. Although historical accuracy claims to be at about 80%, the cities, which include Boston and New York, have been increased in size to allow for more exploration. Sounds like a good trade-off to me.
The combat system has also been improved. The developers state that counter-attacking is no longer the crutch it used to be, with more versatile and aggressive enemies. Judging by one of the screenshots, using canoes for transportation is also a gameplay mechanic in addition to horses, which were featured in the recent trailer. New tools include tomahawks and even a sort of grappling hook, which Connor can apparently use for stealth kills in addition to traversal.
As for historical figures, Washington, Franklin and Jefferson have been confirmed as well as the French General LaFayette. Opposing Native-Americans will also attack Connor throughout his travels, with many of them being just as agile as he is.
Assassin’s Creed III releases in North America on October 30th for PS3, Xbox 360, and PC, with a Wii U version planned as well.