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New Battlefield V Details Emerge

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Following the leak last week that 2018’s Battlefield game will be set in World War II, further details have surfaced to provide further clarity on the project’s campaign and design.

GamesBeat, the source responsible for the original Battlefield V leak, claim the campaign will follow a similar set-up to Battlefield I, which contained a series of vignettes from different protagonists that contributed to an overarching story. Multiple theatres of war were covered in the Battlefield I campaign using this method, so that Battlefield V would follow a similar structure makes sense, even though covering the entirety of World War II is sure to be more difficult.

The title will be the series’s first foray into World War II since the multiplayer-only Battlefield 1943 from 2009.

A co-operative mode is also rumoured, but no further details have emerged as to whether this mode will support local play or be online only.

Changes to gameplay are coming, too, with GamesBeat claiming that players can now go prone on their backs, similar to the system already employed in Rainbow Six: Siege. These gameplay changes imply that DICE is perhaps trying to add as much depth as possible to its game design, perhaps hearkening back to the earlier Battlefield titles that were more entrenched in realism than their modern counterparts.

This new information follows a report in USGamer last week that claimed the new Battlefield title will have lootboxes, but that they will be for cosmetic items only. EA, which owns DICE, has hopefully learned its lesson following the backlash against the inclusion of lootboxes in Star Wars: Battlefront II, but this rumour suggests that lootboxes, at least in the AAA industry, are here to stay.

To find out more from the world of single-player gaming, and to keep up with all the new video game rumours, be sure to follow OnlySP on Facebook and Twitter.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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