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New Battlefield V Details Emerge



Following the leak last week that 2018’s Battlefield game will be set in World War II, further details have surfaced to provide further clarity on the project’s campaign and design.

GamesBeat, the source responsible for the original Battlefield V leak, claim the campaign will follow a similar set-up to Battlefield I, which contained a series of vignettes from different protagonists that contributed to an overarching story. Multiple theatres of war were covered in the Battlefield I campaign using this method, so that Battlefield V would follow a similar structure makes sense, even though covering the entirety of World War II is sure to be more difficult.

The title will be the series’s first foray into World War II since the multiplayer-only Battlefield 1943 from 2009.

A co-operative mode is also rumoured, but no further details have emerged as to whether this mode will support local play or be online only.

Changes to gameplay are coming, too, with GamesBeat claiming that players can now go prone on their backs, similar to the system already employed in Rainbow Six: Siege. These gameplay changes imply that DICE is perhaps trying to add as much depth as possible to its game design, perhaps hearkening back to the earlier Battlefield titles that were more entrenched in realism than their modern counterparts.

This new information follows a report in USGamer last week that claimed the new Battlefield title will have lootboxes, but that they will be for cosmetic items only. EA, which owns DICE, has hopefully learned its lesson following the backlash against the inclusion of lootboxes in Star Wars: Battlefront II, but this rumour suggests that lootboxes, at least in the AAA industry, are here to stay.

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Ubisoft Discusses How Uplay Plus Will Improve Communication With Players



Ubisoft Uplay+

Ubisoft believes that its new subscription service Uplay Plus will help the publisher improve communication with players.

Alain Corre, the executive director of EMEA at Ubisoft, spoke to where he outlined the vision and strategy for the company’s new subscription service. He explained that Uplay Plus will help boost communication with players, and the feedback it receives will help improve Ubisoft’s games.

“The reason behind our subscription service… it gives more possibilities for our fans to play our games and we can talk to them. We can keep them in our worlds, we can discuss with them and—thanks to what they say and the way they behave—we can feed that back into our games development. When we are in control of that within our ecosystem, we feel it’s beneficial for our fans. That’s ultimately what we want to do; we want to have more contact with them, more interaction, listening more to what they want and improve based on what they say.”

Corre highlighted that Ubisoft will not solely focus its efforts on Uplay Plus; players will still be able to pick up any of the publishers games either physically or as digital downloads. He explained that the company’s strategy moving into a subscription service is to adapt with modern consumer tends of gamers.

“We are still keeping the traditional model whether they buy our games in a store or download them. It’s really a case of offering the possibilities. Consumers are evolving really fast, and we want to adapt to what they want and propose new things to them, as well as keep the other means of distribution.”

Furthermore Ubisoft revealed that Uplay Plus and all past and future games will be available on the Google Stadia. Ubisoft was an early vocal supporter of Google’s new console, especially as the upcoming console focuses solely on streaming games.

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