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New Details of Expanded Story, Gameplay of Catherine: Full Body Revealed

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Catherine

In 2011—long before Atlus released Persona 5 to worldwide acclaim—it launched the wonderfully weird puzzle-platformer Catherine, which is slated to receive an expanded re-release next year.

This new edition, called Catherine: Full Body, was announced in late 2017 and revealed to include new story details, difficulty modes, and gameplay mechanics. These features have now been expanded upon courtesy of an update on the game’s official website.

The core division between visual novel-styled storytelling and puzzle-platformer gameplay remains intact. The latter, which takes place within protagonist Vincent’s nightmares and has him climbing towers, will receive a plethora of assists to make it easier for players who simply want to enjoy the narrative. The Safety difficulty level is the most pronounced of these quality-of-life changes, removing traps, time limits, and the threat of a game over.

Meanwhile, Auto Play will have Vincent climb automatically, Retry Assist returns players to the point of their failure, and Auto Undo reverses the previous move in the event of failure.

As for the story, the special edition of the Asian release will include ten extra voices for the eponymous Catherine, which are set to be released individually as DLC after the initial launch. Whether the Western release will receive similar support is uncertain at present. Nonetheless, the biggest changes to the narrative will come from the inclusion of a third heroine; previously referred to as Rin, and said to have a personality more gentle than that of Catherine and Katherine, her full name has now been revealed as Qatherine. Further details on how this third temptation for Vincent will alter the overarching story remains unrevealed.

Catherine: Full Body will release on PlayStation 4 and PlayStation Vita on February 14, 2019 in Asia. Atlus has not yet confirmed a Western release date , though the game will release in these regions.

For all the latest from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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Animal Farm Developer Talks Challenges of Adaptation

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Animal Farm

While details of the upcoming Animal Farm game remain scant, one of the key developers, Imre Jele, has opened up about the process of adapting George Orwell’s classic text.

Jele took to the stage during University College London’s recent event ‘Rebel? Prophet? Relic? Perspectives on George Orwell in 2019’ to discuss the inspirations and challenges the team has faced. While no transcript of the talk is available, sources from the event took to Twitter to share some of Jele’s insights.

Perhaps most notable is the statement (via the event’s official Twitter page) that “We didn’t want Animal Farm in space—we just wanted Animal Farm, as it was in the text.” This desire separates the project from other adaptations such as Dante’s Inferno or American McGee’s Alice that take considerable liberties with their source material. At the same time, the political nature of the book means that the game should offer more than simple entertainment:

However, these goals are complicated by the fact that, according to Jele (via The Orwell Foundation) that the team is “constantly encountering the problem: at what point in the story would Orwell allow the the reader—the player—to make choices?”

Jele also discussed his own history with the book, which he first experienced as a child in Russian-occupied Hungary, and how it related to his family’s political opinions.

The game was first announced almost two years ago and described as an “adventure-tycoon” experience, though relatively few concrete details have yet been made available. At present, only a PC launch is confirmed with consoles a possibility, while no release window has been announced.

For all the latest on Animal Farm and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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