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New Details of Expanded Story, Gameplay of Catherine: Full Body Revealed




In 2011—long before Atlus released Persona 5 to worldwide acclaim—it launched the wonderfully weird puzzle-platformer Catherine, which is slated to receive an expanded re-release next year.

This new edition, called Catherine: Full Body, was announced in late 2017 and revealed to include new story details, difficulty modes, and gameplay mechanics. These features have now been expanded upon courtesy of an update on the game’s official website.

The core division between visual novel-styled storytelling and puzzle-platformer gameplay remains intact. The latter, which takes place within protagonist Vincent’s nightmares and has him climbing towers, will receive a plethora of assists to make it easier for players who simply want to enjoy the narrative. The Safety difficulty level is the most pronounced of these quality-of-life changes, removing traps, time limits, and the threat of a game over.

Meanwhile, Auto Play will have Vincent climb automatically, Retry Assist returns players to the point of their failure, and Auto Undo reverses the previous move in the event of failure.

As for the story, the special edition of the Asian release will include ten extra voices for the eponymous Catherine, which are set to be released individually as DLC after the initial launch. Whether the Western release will receive similar support is uncertain at present. Nonetheless, the biggest changes to the narrative will come from the inclusion of a third heroine; previously referred to as Rin, and said to have a personality more gentle than that of Catherine and Katherine, her full name has now been revealed as Qatherine. Further details on how this third temptation for Vincent will alter the overarching story remains unrevealed.

Catherine: Full Body will release on PlayStation 4 and PlayStation Vita on February 14, 2019 in Asia. Atlus has not yet confirmed a Western release date , though the game will release in these regions.

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Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at


LEGO Star Wars: The Skywalker Saga Technology Will Deliver a ‘Brand New Way to Explore the Entire Saga’



LEGO Star Wars

LEGO Star Wars: The Skywalker Saga will benefit from modern technological capabilities leading to a whole new project rather than just remastering older episodes.

In an interview with, James McCloughlin game director at TT Games discussed the studio’s technological progress regarding game design compared to 15 years ago. McCloughlin confirmed that instead of remastering episodes one to six, the studio is developing a whole new experience to align with current player standards.

“We wanted to create a new Star Wars game which was designed without the technical restrictions of the older games—mainly episodes one to six—and since then we have learned so much as a studio.” He continued, “The older Star Wars games were great for that generation of gamers, but now players expect and need a lot more freedom in their play. With this game we hope to give players a brand new way to explore and enjoy the entire saga.”

One of the main features expected to dramatically change will be the size and scope of episodes one to six. McLoughlin highlights that player freedom is one of the biggest expectations of gamers and cited his experience working on Shadow of Mordor, Shadow of War, and the Batman Arkham series.

“Freedom is a massive part of modern games—since the days of the cantina [in the early Lego Star Wars games], we have designed and developed over-world spaces from Middle Earth to Gotham City all with different challenges and hurdles to overcome. This game should be an amalgamation of all of what we have learned so far as a studio.”

Furthermore McLoughlin explained that TT Games monitors consumer reception to its games, so after The Skywalker Saga is released the studio will consistently evaluate players’ reactions (both good and bad): “We now have a greater toolset to evaluate play through analytics and user testing that just wasn’t as readily available 15 years ago,” he explained. “We can now very easily target sectors of play and enhance the areas we know get the most traffic, to help make the entire experience great from start to finish.”

LEGO Star Wars: The Skywalker Saga is set to release in 2020 for PC, PlayStation 4, Nintendo Switch, and Xbox One. OnlySP’s Mike Cripe got to see the game in action at E3, finding that it may yet be as good as the highly anticipated Star Wars Jedi: Fallen Order.

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