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New Phoenix Point Facilities and Mechanics Unveiled

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Phoenix Point

Snapshot Games has delved into some of the base-building mechanics set to be included in Phoenix Point.

In the latest blog update for the title, the developer reveals that the player will have considerable freedom in how they build and expand on their bases.

However, enemy forces will attack the bases, and battles take place in the player-built spaces so players need to ensure their designs give them a tactical advantage. To that end, the bases comprise of walkways and rooms and can be multi-leveled.

When engaging in base defence, users must aim to minimise the damage they cause to the environment.

In addition to the high-level pitch for the bases, Snapshot revealed that the bases, similarly to those in the XCOM series, will include processing facilities, laboratories, and workshops.

The Geoscape has been announced previously, and the latest update provides a glimpse at security rooms, training facilities, alien containment units, agricultural chambers, and more.

Phoenix Point is slated to launch in June, but the team is currently working on the fourth Backer Build, which is yet to receive a release date.

Phoenix Point was recently nominated as one of the Honourable Mentions of OnlySP’s most anticipated games of 2019.

For all the latest on the title and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube.

Damien Lawardorn is an aspiring novelist, journalist, and essayist. His goal in writing is to inspire readers to engage and think, rather than simply consume and enjoy. With broad interests ranging from literature and video games to fringe science and social movements, his work tends to touch on the unexpected. Damien is the former Editor-in-Chief of OnlySP. More of his work can be found at https://open.abc.net.au/people/21767

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ARMA 3 ‘Contact’ Campaign Will Take Around Six Hours to Complete

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ARMA 3

ARMA 3‘s new spin-off expansion will receive a sizable campaign, which is expected to take between four and six hours to complete.

Joris-Jan van ‘t Land, project lead of ‘Contact‘, provided some fresh details regarding the campaign length in an exclusive interview with OnlySP. He confirmed that the campaign will take around four to six hours to complete depending on player ability:

“The length is always hard to specify, because it, of course, depends on each individual player, and how much they explore the terrain beyond the core objectives. We’d estimate normal play sessions lasting between 4 and 6 hours.” He continued, “After that, there’s, of course, a cool box of new toys to tinker with, including the rest of the new Livonia terrain. We also hope community creators get inspired to build their own alien scenarios.”

van ‘t Land also revealed that players will take on the role of a “NATO drone operator” undergoing military training exercises in Livonia. During one of these seemingly routine training exercises, humanity encounters an alien species coming face-to-face with strange technology.

“A big part of the campaign is about uncovering its mystery and exploring what is going on, so we’ll leave most details for players to discover for themselves.” He added, “You will assume the role of a NATO drone operator, deployed to Livonia for military training exercises. Eventually, our alien visitors arrive at the Area of Operations, and from there on out you’re part of an improvised reconnaissance operation to investigate what’s going on.”

ARMA 3 ‘Contact’ is set to release on 25 July 2019 for PC. Our full interview with Bohemia Interactive about the expansion will be available in the coming days.

For more on from the world of single-player gaming, be sure to follow OnlySP on FacebookTwitter, and YouTube. Also, be sure to join the discussion in the community Discord server.

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