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New Post Apocalyptic Survival Game, “Impact Winter”, Has You Exploring The Canadian Wastelands

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Impact Winter is the post apocalyptic survival themed game which is trying to separate itself for the other numerous post-apocalyptic games which are currently flooding the industry. The setting of Impact Winter is based around the concept of ‘Impact Winter’, where an asteroid collides with Earth, spreading so much debris through the atmosphere the sun is blocked out, leading to the eventual extinction of a majority of species on Earth, including humanity. The story follows Jacob Solomon, a leader of a group trying to survive in the now desolate wastelands of Canada, eight years after the ‘The Catastrophe” which befell the world.

Although it seems hopeless, as you and your fellow survivors are holed-up in an abandoned church, a mysterious transmission is intercepted declaring help is coming in 30 days. This is where your story truly begins as you must lead your team and survive until help arrives.

There are a number of different elements which help Impact Winter stand out from the crowd of other post-apocalyptic games. This includes dynamic events and story decisions as you explore ‘The Void’. The Void is a mysterious environment containing strange events and characters to discover. You will need to scavenge supplies from the environment to craft items for your party and yourself to upgrade and keep yourselves alive.

Another important part of the game is being the leader of your group and helping guide your team through the 30 days. Every member is useful in some way and has unique skills and stats, meaning you will need to use their skills in different ways to survive. Your team members can grow cold, hungry, bored or even die if not given supplies or are overworked.

A companion who will help you through your journey of survival is your trusty sidekick, Ako-Light, a robotic companion. The Ako-Light will be able to carry supplies, track your position and alert you to points of interest.

The dark and depressing wasteland of Canada sounds and looks like the perfect setting for a deep and immersive experience which Impact Winter is hoping to deliver. With micro managing and crafting, exploration and unique story elements and paths in each playthrough, the game is sounding great so far.

Earlier this year, Impact Winter was Greenlit through Steam, meaning it will be published on PC. It is being developed by the British game studio, Mojo Bones who you can follow for more news and developer diaries through the Impact Winter’s Steam Page and the developer’s TIG forums page.

Check out the teaser trailer for Impact Winter below, which explains the premise and shows off some of the snow filled and dire gameplay of Impact Winter.

[su_youtube url=”https://youtu.be/wBDGkW8-Z3g”]

Impact Winter is set to come out on PC sometime in 2016, so we have a while to wait, but it seems like it will be worth it based on what has been shown so far through the development.

For more news on all the latest indie games remember to follow Only SP on our Facebook and Twitter pages.

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Gamer of every genre, but often prefers just buying games and looking at them and the pretty covers rather than ever playing them. A writer from Australia, currently studying Journalism and hoping to make it big one day in writing.

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Sci-Fi Adventure Tether Back in Development, Demo Released

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Tether

Freesphere Entertainment has announced that Tether is back in active development, almost a year after it was put on hold.

Alongside the announcement, the team has finally released the prototype version of the previous incarnation of the project for free on itch.io. According to the announcement, the decision to release the demo came because “it seemed silly to have years of hard work sat there for people who worked on it to not get any recognition.”

The post also suggests that Freesphere has gone back to the drawing board for the project, saying that it is seeking to reduce the scope of the story and hinting at a “new direction.”

The demo is a long time coming, as creative director Mark Gregory first told OnlySP late last year that it would be made available as part of a larger interview discussing some of the problems and struggles faced by the team members, which included underfunding, a lack of publisher interest, and personal burnout.

For anyone unfamiliar with Tether, the sci-fi adventure promises to tell the story of a mother trapped aboard a space station while on a mission to prevent environmental collapse. While the premise raises echoes of the ‘walking simulator’ format, the game was quite ambitious, featuring time manipulation mechanics, a reactive AI enemy similar to Alien: Isolation‘s xenomorph, and immersive sim elements. How much of that will be retained in the new version remains to be seen.

OnlySP’s Amy Davidson has already pledged to trial the demo as a future entry in the Friday Freebies Club, which this week will examine \SPEK.TAKL\, so watch out for that.

For all the latest on Tether and much more from the world of single-player gaming, be sure to bookmark OnlySP and follow us on FacebookTwitter, and YouTube. You can also join the discussion in our community Discord server.

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